canvas.css(“cursor”, “pointer”);
selectObj.bHow[3] = true;
selectObj.iCSize[3] = selectObj.csizeh;
}
if (iMouseX > selectObj.x && iMouseX < selectObj.x + selectObj.w && iMouseY > selectObj.y && iMouseY < selectObj.y + selectObj.h) {
canvas.css(“cursor”, “move”);
}
// in case of dragging of resize cubes
var iFW, iFH, iFX, iFY, mx, my;
if (selectObj.bDrag[0]) {
iFX = iMouseX – selectObj.px;
iFY = iMouseY – selectObj.py;
iFW = selectObj.w + selectObj.x – iFX;
iFH = selectObj.h + selectObj.y – iFY;
canvas.data(“drag”, true);
}
if (selectObj.bDrag[1]) {
iFX = selectObj.x;
iFY = iMouseY – selectObj.py;
iFW = iMouseX – selectObj.px – iFX;
iFH = selectObj.h + selectObj.y – iFY;
canvas.data(“drag”, true);
}
if (selectObj.bDrag[2]) {
iFX = selectObj.x;
iFY = selectObj.y;
iFW = iMouseX – selectObj.px – iFX;
iFH = iMouseY – selectObj.py – iFY;
canvas.data(“drag”, true);
}
if (selectObj.bDrag[3]) {
iFX = iMouseX – selectObj.px;










