}
for (var i = 0; i < 4; i++) {
selectObj.bHow[i] = false;
selectObj.iCSize[i] = selectObj.csize;
}
// hovering over resize cubes
if (iMouseX > selectObj.x – selectObj.csizeh && iMouseX < selectObj.x + selectObj.csizeh &&
iMouseY > selectObj.y – selectObj.csizeh && iMouseY < selectObj.y + selectObj.csizeh) {
canvas.css(“cursor”, “pointer”);
selectObj.bHow[0] = true;
selectObj.iCSize[0] = selectObj.csizeh;
}
if (iMouseX > selectObj.x + selectObj.w – selectObj.csizeh && iMouseX < selectObj.x + selectObj.w + selectObj.csizeh &&
iMouseY > selectObj.y – selectObj.csizeh && iMouseY < selectObj.y + selectObj.csizeh) {
canvas.css(“cursor”, “pointer”);
selectObj.bHow[1] = true;
selectObj.iCSize[1] = selectObj.csizeh;
}
if (iMouseX > selectObj.x + selectObj.w – selectObj.csizeh && iMouseX < selectObj.x + selectObj.w + selectObj.csizeh &&
iMouseY > selectObj.y + selectObj.h – selectObj.csizeh && iMouseY < selectObj.y + selectObj.h + selectObj.csizeh) {
canvas.css(“cursor”, “pointer”);
selectObj.bHow[2] = true;
selectObj.iCSize[2] = selectObj.csizeh;
}
if (iMouseX > selectObj.x – selectObj.csizeh && iMouseX < selectObj.x + selectObj.csizeh &&
iMouseY > selectObj.y + selectObj.h – selectObj.csizeh && iMouseY < selectObj.y + selectObj.h + selectObj.csizeh) {










