x = x || Math.ceil((content.width() – width) / 2);
y = y || Math.ceil((content.height() – height) / 2);
return new Selection(x, y, width, height);
};
var ctx = canvas[0].getContext(“2d”);
var iMouseX = 1;
var iMouseY = 1;
var image = new Image();
image.onload = function () {
selectObj = createSelection(x, y, width, height);
canvas.data(“select”, {
x: selectObj.x,
y: selectObj.y,
w: selectObj.w,
h: selectObj.h
});
drawScene();
};
image.src = imageSource;
canvas.mousemove(canvasMouseMove);
canvas.on(“touchmove”, canvasMouseMove);
var StopSelect = function (e) {
var canvasOffset = $(canvas).offset();
var pageX = e.pageX || event.targetTouches[0].pageX;
var pageY = e.pageY || event.targetTouches[0].pageY;
iMouseX = Math.floor(pageX – canvasOffset.left);
iMouseY = Math.floor(pageY – canvasOffset.top);
selectObj.px = iMouseX – selectObj.x;
selectObj.py = iMouseY – selectObj.y;
if (selectObj.bHow[0]) {
selectObj.px = iMouseX – selectObj.x;
selectObj.py = iMouseY – selectObj.y;
}
if (selectObj.bHow[1]) {
selectObj.px = iMouseX – selectObj.x – selectObj.w;
selectObj.py = iMouseY – selectObj.y;
}
if (selectObj.bHow[2]) {
selectObj.px = iMouseX – selectObj.x – selectObj.w;










