这段时间突然想到一个很久之前用到的知识-瀑布流,本来想用一个简单的方法,发现自己走入了歧途,最终只能狠下心来重写UICollectionViewFlowLayout.下面我将用两种方法实现瀑布流,以及会介绍第一种实现的bug.
<1>第一种
效果图如下所示:

这种实现方法的思路:
1)首先调用随机函数,产生随机高度,并把它保存到数组中
- (CGSize)collectionView:(UICollectionView *)collectionView layout:(UICollectionViewLayout *)collectionViewLayout sizeForItemAtIndexPath:(NSIndexPath *)indexPath {
CGFloat cellW = 100;
CGFloat cellH = 100 + (arc4random() % 80);
[self.heightArrayM addObject:@(cellH)];
return CGSizeMake(cellW, cellH);
}
2)在设置cell的frame的地方,通过取余,取整确定cell的高度,并设定cell的frame
- (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath {
UICollectionViewCell *cell = [self.collectionView dequeueReusableCellWithReuseIdentifier:ID forIndexPath:indexPath];
//当前处于多少行
NSInteger num1 = indexPath.row / count;
//当前处于多少列
int num2 = indexPath.row % count;
CGFloat cellX = num2 * 100 + (num2 + 1) * margin;
CGFloat cellY = 0;
for (int i = 0; i < num1; i++) {
NSInteger position = num2 + i * 3;
cellY += [self.heightArrayM[position] floatValue] + margin;
}
CGFloat cellW = 100;
CGFloat cellH = cellHeight;
cell.frame = CGRectMake(cellX, cellY, cellW, cellH);
// cell.backgroundColor = [UIColor redColor];
cell.backgroundColor = [UIColor colorWithRed:(arc4random() % 250) / 250.0 green:(arc4random() % 250) / 250.0 blue:(arc4random() % 250) / 250.0 alpha:1.0];
// NSLog(@"%@", NSStringFromCGRect(cell.frame));
return cell;
}
弊端 : 其实这种方法的弊端,相信从上面的动态图中可以看出来,当往上面滑的时候,由于cell的循环机制,下面的cell的会消失,但是由于高度不一致,同时撤销的是最后一行的cell,所以下面的cell在屏幕上就会消失.
下面附上第一种方法的源代码:
#import "ViewController.h"
#define margin 10
#define count 3
#define cellHeight [self.heightArrayM[indexPath.row] floatValue]
static NSString * const ID = @"cell";
@interface ViewController ()<UICollectionViewDelegate, UICollectionViewDataSource, UICollectionViewDelegateFlowLayout>
@property (weak, nonatomic) IBOutlet UICollectionView *collectionView;
@property (nonatomic, strong) NSMutableArray *heightArrayM;
@end
@implementation ViewController
- (NSMutableArray *)heightArrayM {
if (_heightArrayM == nil) {
_heightArrayM = [NSMutableArray array];
}
return _heightArrayM;
}
- (void)viewDidLoad {
[super viewDidLoad];
[self.collectionView registerClass:[UICollectionViewCell class] forCellWithReuseIdentifier:ID];
self.collectionView.dataSource = self;
self.collectionView.delegate = self;
//设置collectionView
[self setupCollectionView];
}
//设置collectionView的布局
- (UICollectionViewFlowLayout *)setupCollectionLayout {
UICollectionViewFlowLayout *flowLayout = [[UICollectionViewFlowLayout alloc] init];
flowLayout.minimumInteritemSpacing = margin;
flowLayout.minimumLineSpacing = margin;
flowLayout.sectionInset = UIEdgeInsetsMake(margin, margin, margin, margin);
return flowLayout;
}
//设置collectionView
- (void)setupCollectionView {
self.collectionView.collectionViewLayout =[self setupCollectionLayout];
}
#pragma mark - UICollectionViewDataSouce
- (NSInteger)collectionView:(UICollectionView *)collectionView numberOfItemsInSection:(NSInteger)section {
return 60;
}
- (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath {
UICollectionViewCell *cell = [self.collectionView dequeueReusableCellWithReuseIdentifier:ID forIndexPath:indexPath];
//当前处于多少行
NSInteger num1 = indexPath.row / count;
//当前处于多少列
int num2 = indexPath.row % count;
CGFloat cellX = num2 * 100 + (num2 + 1) * margin;
CGFloat cellY = 0;
for (int i = 0; i < num1; i++) {
NSInteger position = num2 + i * 3;
cellY += [self.heightArrayM[position] floatValue] + margin;
}
CGFloat cellW = 100;
CGFloat cellH = cellHeight;
cell.frame = CGRectMake(cellX, cellY, cellW, cellH);
// cell.backgroundColor = [UIColor redColor];
cell.backgroundColor = [UIColor colorWithRed:(arc4random() % 250) / 250.0 green:(arc4random() % 250) / 250.0 blue:(arc4random() % 250) / 250.0 alpha:1.0];
// NSLog(@"%@", NSStringFromCGRect(cell.frame));
return cell;
}
- (CGSize)collectionView:(UICollectionView *)collectionView layout:(UICollectionViewLayout *)collectionViewLayout sizeForItemAtIndexPath:(NSIndexPath *)indexPath {
CGFloat cellW = 100;
CGFloat cellH = 100 + (arc4random() % 80);
[self.heightArrayM addObject:@(cellH)];
return CGSizeMake(cellW, cellH);
}
@end










