this.rotateAngle = 0;
this.blood = 50;
this.fullBlood = 50;
if(name==="plan"){
this.rotateSpeed = 0.05;
this.rotateLeft = false;
this.rotateRight = false;
this.fire = false;
this.firePerFrame = 10;
this.fireLevel = 1;
}else if(name==="star"){
this.width = Math.random()*2;
this.speed = 1*this.width/2;
this.lightLength = 5;
this.cacheCanvas = document.createElement("canvas");
thisthis.cacheCtx = this.cacheCanvas.getContext(‘2d’);
thisthis.cacheCanvas.width = this.width+this.lightLength*2;
thisthis.cacheCanvas.height = this.width+this.lightLength*2;
this.painter.cache(this);
}else if(name==="badPlan"){
this.badKind = 1;
this.speed = 2;
this.rotateAngle = Math.PI;
}else if(name==="missle"){
this.width = missleWidth;
}else if(name==="boom"){
this.width = boomWidth;
}else if(name==="food"){
this.width = 40;
this.speed = 3;
this.kind = "LevelUP"
}









