draw_all();
}
function start_wall(ev)
{
var mx;
var my;
if (ev.layerX || ev.layerx == 0)
{
mx = ev.layerX;
my = ev.layerY;
}
else if (ev.offsetX || ev.offsetX == 0)
{
mx = ev.offsetX;
my = ev.offsetY;
}
cur_wall = new Wall(mx, my, mx + 1, my + 1, wall_width, wall_style);
in_motion = true;
everything.push(cur_wall);
draw_all();
}
function stretch_wall(ev)
{
if (in_motion)
{
var mx;
var my;
if (ev.layerX || ev.layerX == 0)
{
mx = ev.layerX;
my = ev.layerY;
}
else if (ev.offsetX || ev.offsetX == 0)
{
mx = ev.offsetX;
my = ev.offsetY;
}
cur_wall.fx = mx;
cur_wall.fy = my;
draw_all();
}
}
function finish_wall(ev)
{
in_motion = false;
walls.push(cur_wall);
}
function draw_all()
{
ctx.clearRect(0, 0, canvas_width, canvas_height);
var i;
for (i = 0; i < everything.length; i++)
{
everything[i].draw();
}
}
function getkey_and_move(event)
{
var keyCode;
if (event == null)
{
keyCode = window.event.keyCode;
window.event.preventDefault();
}
else
{
keyCode = event.keyCode;
event.preventDefault();
}
switch (keyCode)
{
case 37://left arrow
mypent.move(-unit, 0);
break;
case 38://up arrow
mypent.move(0, -unit);
break;
case 39://right arrow
mypent.move(unit, 0);
break;
case 40:
mypent.move(0, unit);
break;
default:
//window.removeEventListener(‘keydown’, getkey_and_move, false);
}
draw_all();
}
function intersect(sx, sy, fx, fy, cx, cy, rad)
{
var dx;
var dy;
var t;
var rt;
dx = fx – sx;
dy = fy – sy;
t = 0.0 – (((sx – cx) * dx + (sy – cy) * dy) / (dx * dx + dy * dy));
if (t < 0.0)
{
t = 0.0;
}
else if (t > 1.0)
t = 1.0;
var dx1 = (sx + t * dx) – cx;
var dy1 = (sy + t * dy) – cy;
var rt = dx1 * dx1 + dy1 * dy1;
if (rt < rad * rad)
return true;
else
return false;
}
</script>
<body onLoad=”init();”>
<canvas id=”canvas” width=”900″ height=”350″></canvas>
</body>
</html>
难点
多边形和线段碰撞检测的方法
函数intersect()负责检测多边形和线段是否相交
记线段上一点p(x,y)
线段2个端点是(sx,sy)和(fx,fy)
记
dx=fx-sx
dy=fy-sy
x和y可以表示如下
x=sx+t*dx
y=sy+t*dy
要判断线段和多边形是否相交,转化为判断线段和多边形的外接圆是否相交
为此需要找到线段上离圆心o最近的一点p









