}else if(point>=600){
sprite.fullBlood = 500;
if(random<0.4){
sprite.badKind = 2;
sprite.fullBlood = 700;
}
if(random<0.2){
sprite.badKind = 3;
sprite.fullBlood = 1000;
}
}
sprite.visible = true;
sprite.blood = sprite.fullBlood;
sprite.left = Math.random()*(canvas.width-2*planWidth)+planWidth;
sprite.top = Math.random()*canvas.height – canvas.height;
}
sprite.top += sprite.speed;
},
shot:function(sprite){
this.addMissle(sprite , sprite.rotateAngle);
var missleAngle = 0.1









