execute:function(sprite,time){
if(sprite.top > canvas.height || !sprite.visible){
var random = Math.random();
if(point>=200&&point<400){
sprite.fullBlood = 150;
if(random<0.1){
sprite.badKind = 2;
sprite.fullBlood = 250;
}
}else if(point>=400&&point<600){
sprite.fullBlood = 250;
if(random<0.2){
sprite.badKind = 2;
sprite.fullBlood = 400;
}
if(random<0.1){
sprite.badKind = 3;
sprite.fullBlood = 600;
}









