@interface CRect : NSObject
{
int w; //矩形长
int h; //矩形高
}
-(void) print;
-(int) w;
-(int) h;
-(void) setW: (int) vw;
-(void) setH: (int) vh;
-(void) setWH: (int) vw :(int) vh;
-(CPoint *) origin;
-(void) setOrigin: (CPoint *) pt;
@end
CRect.m
#import "CRect.h"
@implementation CRect
{
CPoint *origin; //点
}
-(void) print
{
NSLog(@"the rect:(x:%i, y:%i, w:%i,h:%i)",origin.x, origin.y, w, h);
}
-(int) w
{
return w;
}
-(int) h
{
return h;
}
-(void) setW:(int)vw
{
w = vw;
}
-(void) setH:(int)vh
{
h = vh;
}
-(void) setWH:(int)vw :(int)vh
{
w = vw;
h = vh;
}
-(CPoint *) origin
{
return origin;
}
-(void) setOrigin:(CPoint *)pt
{
origin = pt;
}
@end
DoCRect.h
#import <Foundation/Foundation.h>
#import "CRect.h"
@interface DoCRect : NSObject
-(BOOL) isIntersect:(CRect *) rect1 :(CRect *) rect2; //矩形相交否
-(CRect *) intersectRect: (CRect *) rect1 :(CRect *) rect2; //相交矩形
@end
DoCRect.m
#import "DoCRect.h"
@implementation DoCRect
//矩形是否相交
-(BOOL) isIntersect:(CRect *)rect1 :(CRect *)rect2
{
int minx = MAX(rect1.origin.x, rect2.origin.x);
int miny = MAX(rect1.origin.y, rect2.origin.y);
int maxx = MIN(rect1.origin.x+rect1.w, rect2.origin.x+rect2.w);