private View v = null;
//原Y坐标
private int fromY = 0;
//目标Y坐标
private int toY = 0;
//动画执行时间(毫秒)
private long durtion = 0;
//帧率
private int fps = 60;
//间隔时间(毫秒),间隔时间 = 1000 / 帧率
private int interval = 0;
//启动时间,-1 表示尚未启动
private long startTime = -1;
/减速插值器
private DecelerateInterpolator decelerateInterpolator = null;
/**
* @desc 构造方法,做好第一次配置
* */
public SmoothScrollThread(View v, int fromY, int toY, long durtion, int fps) {
this.v = v;
this.fromY = fromY;
this.toY = toY;
this.durtion = durtion;
this.fps = fps;
this.interval = 1000 / this.fps;
decelerateInterpolator = new DecelerateInterpolator();
}
@Override
public void run() {
//先判断是否是第一次启动,是第一次启动就记录下启动的时间戳,该值仅此一次赋值
if (startTime == -1) {
startTime = System.currentTimeMillis();










