import android.app.Activity;
import android.content.pm.ActivityInfo;
import android.os.Bundle;
import android.util.DisplayMetrics;
import android.view.Window;
import android.view.WindowManager;
import static box2d.bheap.Constant.*;
public class MyBox2dActivity extends Activity
{
AABB worldAABB;//创建 一个管理碰撞的世界
World world;
Random random=new Random();
//物体列表
ArrayList<MyBody> bl=new ArrayList<MyBody>();
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
//设置为全屏
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams. FLAG_FULLSCREEN ,
WindowManager.LayoutParams. FLAG_FULLSCREEN);
//设置为横屏模式
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
//获取屏幕尺寸
DisplayMetrics dm=new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(dm);
if(dm.widthPixels<dm.heightPixels)
{
SCREEN_WIDTH=dm.widthPixels;
SCREEN_HEIGHT=dm.heightPixels;
}
else
{
SCREEN_WIDTH=dm.heightPixels;
SCREEN_HEIGHT=dm.widthPixels;
}
worldAABB = new AABB();
//上下界,以屏幕的左上方为 原点,如果创建的刚体到达屏幕的边缘的话,会停止模拟
worldAABB.lowerBound.set(-100.0f,-100.0f);
worldAABB.upperBound.set(100.0f, 100.0f);//注意这里使用的是现实世界的单位
Vec2 gravity = new Vec2(0.0f,10.0f);
boolean doSleep = true;
//创建世界
world = new World(worldAABB, gravity, doSleep);
//创建4边
final int kd=40;//宽度或高度
MyRectColor mrc=Box2DUtil.createBox(kd/4, SCREEN_HEIGHT/2, kd/4, SCREEN_HEIGHT/2, true,world,0xFFe6e4FF);
bl.add(mrc);