Android UI效果之绘图篇(三)

2019-12-10 19:02:20于丽

第一个参数不用多说,第二个和第三个渲染模式TileMode有三个可选项 
①. CLAMP:当bitmap比要绘制的图形小时拉伸位图的最后一个像素;当bitmap比要绘制的图形大时,根据绘制图形剪裁bitmap

 BitmapShader bitmapShader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
 paint.setShader(bitmapShader);
 canvas.drawRect(0, 0, bitmap.getWidth() * 2, bitmap.getHeight() * 2, paint);

Android UI效果之绘图篇(三)

 BitmapShader bitmapShader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
 paint.setShader(bitmapShader);
 RectF rect = new RectF(100, 100, 300, 300);
 canvas.drawRoundRect(rect, 30, 30,paint);

Android UI效果之绘图篇(三)

②. REPEAT :当bitmap比要绘制的图形小时横向纵向不断重复bitmap;当bitmap比要绘制的图形大时,根据绘制图形剪裁bitmap

BitmapShader bitmapShader = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT);
paint.setShader(bitmapShader);
canvas.drawRect(0, 0, bitmap.getWidth() *2, bitmap.getHeight() * 2, paint);

Android UI效果之绘图篇(三)