Flash AS 教程:交互动画

2019-10-08 18:36:11王振洲

public class KeyCodes extends Sprite {
private var ball:Sprite;
public function KeyCodes() {
init();
}
private function init():void {
ball = new Sprite();
addChild(ball);
ball.graphics.beginFill(0xff0000);
ball.graphics.drawCircle(0, 0, 40);
ball.graphics.endFill();
ball.x = stage.stageWidth / 2;
ball.y = stage.stageHeight / 2;
stage.addEventListener(KeyboardEvent.KEY_DOWN,onKeyboardEvent);
}
public function onKeyboardEvent(event:KeyboardEvent):void {
switch (event.keyCode) {
case Keyboard.UP :
ball.y -= 10;
break;
case Keyboard.DOWN :
ball.y = 10;
break;
case Keyboard.LEFT :
ball.x -= 10;
break;
case Keyboard.RIGHT :
ball.x = 10;
break;
default :
break;
}
}
}
}
当我们在 Flash 编辑环境下测试影片时,IDE会拦截用于控制 IDE 自身的键。Tab 键和所有功能键以及作为快捷菜单项的键,在测试影片时不会接收到。不过,我们可以在菜单中选择“控制” -> “禁用快捷键”,来解除限制。这样一来,测试的影片就像在浏览器中工作一样了。