Flash AS3 连锁反应的粒子动画

2019-10-08 15:16:08王冬梅


varnumberOfParticles:Number=20;

varparticlesArray:Array=newArray();

//Eachtimeahitoccurs,wewanttocreate10newparticles

varnumberOfExplosionParticles:uint=10;

//Thisloopcreatesthefirstparticlesandgivesthemspeedandcoordinates

for(vari=0;i<numberOfParticles;i++){

varparticle:Particle=newParticle();

//Wewanttheparticlestostayattheiroriginalposition

particle.speedX=0;

particle.speedY=0;

//Setthestartingposition

particle.y=Math.random()*stage.stageHeight;

particle.x=Math.random()*stage.stageWidth;

//Addtheparticletothestageandpushittoarrayforlateruse.

addChild(particle);

particlesArray.push(particle);

}

9、测试你的影片,效果如图。图4:

10、随机地选择一个粒子产生爆炸效果。爆炸后,生成新的粒子。最后,删除舞台上爆炸的粒子。把下列代码块加入到动作面板:

//Callforthefirstexplosion

startExplosions();

/*Thisfunctionmakesarandomparticletoexplode.

Fromhere,thechainreactionbegins.*/

functionstartExplosions():void{

//Selectarandomparticlefromanarray

varindex=Math.round(Math.random()*(particlesArray.length-1));

varfirstParticle:Particle=particlesArray[index];

//Setarandomtint

varct:Color=newColor();

ct.setTint(0xFFFFFF*Math.random(),1);

//Create10newparticlesbecauseofexplosion

for(vari=0;i<numberOfExplosionParticles;i++){

varparticle:Particle=newParticle();

/*Giverandomxandyspeedtotheparticle.

Math.randomreturnsarandomnumbern,where0<=n<1.*/

particle.speedX=Math.random()*10-5;

particle.speedY=Math.random()*10-5;

//Applytherandomlyselectedtinttoeachparticle

particle.transform.colorTransform=ct;

//Setthestartingposition

particle.y=firstParticle.y;

particle.x=firstParticle.x;

//Particleispartofanexplosion

particle.partOfExplosion=true;

//Addtheparticletothestageandpushittoarrayforlateruse.

addChild(particle);

particlesArray.push(particle);

}

//Let’sremovetheparticlethatexploded(removefromstageandfromthearray)

removeChild(firstParticle);

particlesArray.splice(index,1);

addEventListener(Event.ENTER_FRAME,enterFrameHandler);

}

11、添加方法 enterFrameHandler,更新粒子坐标,使粒子动起来。输入下列代码:

//Thisfunctionisresponsiblefortheanimation

functionenterFrameHandler(e:Event):void{

//Loopthrougheveryparticle

for(vari=0;i<particlesArray.length;i++){

varparticleOne:Particle=particlesArray[i];

//Updatetheparticle’scoordinates