else angle = TARGET_ANGLE[i];
target[i] = new Point( Math.cos( angle * Math.PI / 180 ) * starSize, Math.sin( angle * Math.PI / 180 ) * starSize );
}
}
//子弹生成
public function Run() : Bullet {
var bullet:Bullet = new Bullet(bulletColor,slideAngle,slideSpeed);
var targetNo:int = int(count / PATH_OBJ_NUM);
var targetRate:int = int(count % PATH_OBJ_NUM);
var p:Point;
//子弹的座标
p = Point.interpolate( target[targetNo], target[(targetNo+(TARGET_NUM-1))%TARGET_NUM], targetRate / PATH_OBJ_NUM );
bullet.x = p.x + defX;
bullet.y = p.y + defY;
bullet._xx = p.x + defX;
bullet._xy = p.y + defY;
//子弹的移动角度
//if( !reverse ) bullet.moveAngle = -count / PATH_OBJ_NUM / TARGET_NUM * 720 + 135;
//else bullet.moveAngle = count / PATH_OBJ_NUM / TARGET_NUM * 720 - 135;
bullet.moveAngle = ( -int(count / PATH_OBJ_NUM) / TARGET_NUM * 720 + 108) + ((count % PATH_OBJ_NUM) * 180 / PATH_OBJ_NUM); // Target始点角度 + 180 * rate グレイソーに入る前の奴
waitBullet.push( bullet );
count++;
if ( count == TARGET_NUM * PATH_OBJ_NUM ) end = true;
return bullet;
}
public function isEnd() : Boolean { return end; }
}
//-----------------------------
// 子弹类
class Bullet extends Sprite {
public var slideFlag:Boolean = false;
public var slideAngle:Number = 0;
public var slideSpeed:Number = 0;
public var slideSpeedMax:Number = 0;
public var moveAngle:Number = 0;
public var _xx:Number = 0;
public var _xy:Number = 0;
public function Bullet(color:uint,_slideAngle:Number = 0,_slideSpeed:Number = 50) {
super();
graphics.beginFill(color);
graphics.drawCircle(0, 0, 5);
graphics.endFill();
graphics.beginFill(0xFFFFFF, 0.5);
graphics.drawCircle(0, 0, 3);
graphics.endFill();
slideAngle = _slideAngle;
slideSpeed = _slideSpeed;
slideSpeedMax = _slideSpeed;
slideFlag = false;
}
public function StartSlide():void
{
slideFlag = true;
}
}
以上就是Flash AS3代码打造绚烂的星形变幻效果的方法介绍,希望能帮到大家,谢谢阅读!










