{
// 小星
patternList.push( new Pattern(stage.stageWidth / 2, stage.stageHeight / 2, false, 50, 0xFF5555, (270 + 72 * 0), 3 ) );
patternList.push( new Pattern(stage.stageWidth / 2, stage.stageHeight / 2, false, 50, 0xFF5555, (270 + 72 * 1), 3 ) );
patternList.push( new Pattern(stage.stageWidth / 2, stage.stageHeight / 2, false, 50, 0xFF5555, (270 + 72 * 2), 3 ) );
patternList.push( new Pattern(stage.stageWidth / 2, stage.stageHeight / 2, false, 50, 0xFF5555, (270 + 72 * 3), 3 ) );
patternList.push( new Pattern(stage.stageWidth / 2, stage.stageHeight / 2, false, 50, 0xFF5555, (270 + 72 * 4), 3 ) );
// 大星
patternList.push( new Pattern(stage.stageWidth/2, stage.stageHeight/2, false, 100, 0x5555FF, (270 + 72 * 0), 5 ) );
patternList.push( new Pattern(stage.stageWidth/2, stage.stageHeight/2, false, 100, 0x5555FF, (270 + 72 * 1), 5 ) );
patternList.push( new Pattern(stage.stageWidth/2, stage.stageHeight/2, false, 100, 0x5555FF, (270 + 72 * 2), 5 ) );
patternList.push( new Pattern(stage.stageWidth/2, stage.stageHeight/2, false, 100, 0x5555FF, (270 + 72 * 3), 5 ) );
patternList.push( new Pattern(stage.stageWidth/2, stage.stageHeight/2, false, 100, 0x5555FF, (270 + 72 * 4), 5 ) );
}
}
}
//////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////
import flash.display.Sprite;
import flash.geom.Point;
//-----------------------------
// 图案类
class Pattern {
private var reverse:Boolean = false;
private var starSize:Number = 150;
private var bulletColor:uint = 0x000000;
private var slideAngle:Number = 0;
private var slideSpeed:Number = 0;
private var end:Boolean = false;
private var count:int = 0;
private var defX:int = 0;
private var defY:int = 0;
private var target:Array = new Array();
private static const PATH_OBJ_NUM:int = 20; // 子弹数
private static const TARGET_NUM:int = 5;
private static const TARGET_ANGLE:Array = [ 270 + 72 * 3, 270 + 72 * 1, 270 + 72 * 4, 270 + 72 * 2, 270 ]; // 通过的目标地点的角度
private static const TARGET_ANGLE2:Array = [ 270 + 72 * 2, 270 + 72 * 4, 270 + 72 * 1, 270 + 72 * 3, 270 ]; //
public var waitBullet:Array = new Array();
public function Pattern(
_gx:int = 0, _gy:int = 0,
_rev:Boolean = false,
_starSize:Number = 80,
_bulletColor:uint = 0x000000,
_slideAngle:Number = 0,
_slideSpeed:Number = 0
) {
count = 0;
defX = _gx;
defY = _gy;
reverse = _rev;
starSize = _starSize;
bulletColor = _bulletColor;
slideAngle = _slideAngle;
slideSpeed = _slideSpeed;
for ( var i:int = 0; i < 5; i++ )
{
var angle:Number = TARGET_ANGLE[i];
if ( reverse ) angle = TARGET_ANGLE2[i] + 180; // 反転










