PHP面向对象程序设计组合模式与装饰模式详解

2019-05-02 10:59:58刘景俊

output:

attacking with strength: 60

更牛逼的组合处理,

<?php
abstract class Unit {
  function getComposite() {
    return null;
  }
  abstract function bombardStrength();
}
abstract class CompositeUnit extends Unit { // 抽象类继承抽象类
  private $units = array();
  function getComposite() {
    return $this;
  }
  protected function units() {
    return $this->units;
  }
  function removeUnit( Unit $unit ) {
    // >= php 5.3
    //$this->units = array_udiff( $this->units, array( $unit ),
    //        function( $a, $b ) { return ($a === $b)?0:1; } );
    // < php 5.3
    $this->units = array_udiff( $this->units, array( $unit ),
            create_function( '$a,$b', 'return ($a === $b)?0:1;' ) );
  }
  function addUnit( Unit $unit ) {
    if ( in_array( $unit, $this->units, true ) ) {
      return;
    }
    $this->units[] = $unit;
  }
}
class Army extends CompositeUnit {
  function bombardStrength() {
    $ret = 0;
    foreach( $this->units as $unit ) {
      $ret += $unit->bombardStrength();
    }
    return $ret;
  }
}
class Archer extends Unit {
  function bombardStrength() {
    return 4;
  }
}
class LaserCannonUnit extends Unit {
  function bombardStrength() {
    return 44;
  }
}
class UnitScript {
  static function joinExisting( Unit $newUnit,
                 Unit $occupyingUnit ) { // 静态方法,直接通过类名来使用
    $comp;
    if ( ! is_null( $comp = $occupyingUnit->getComposite() ) ) { // 军队合并处理
      $comp->addUnit( $newUnit );
    } else { // 士兵合并处理
      $comp = new Army();
      $comp->addUnit( $occupyingUnit );
      $comp->addUnit( $newUnit );
    }
    return $comp;
  }
}
$army1 = new Army();
$army1->addUnit( new Archer() );
$army1->addUnit( new Archer() );
$army2 = new Army();
$army2->addUnit( new Archer() );
$army2->addUnit( new Archer() );
$army2->addUnit( new LaserCannonUnit() );
$composite = UnitScript::joinExisting( $army2, $army1 );
print_r( $composite );
?>

output:

Army Object
(
  [units:CompositeUnit:private] => Array
    (
      [0] => Archer Object
        (
        )
      [1] => Archer Object
        (
        )
      [2] => Army Object
        (
          [units:CompositeUnit:private] => Array
            (
              [0] => Archer Object
                (
                )
              [1] => Archer Object
                (
                )
              [2] => LaserCannonUnit Object
                (
                )
            )
        )
    )
)

点评:Unit 基础,CompositeUnit复合中实现add与remove。军队继承Composite,射手继承Archer。这样射手中就不会有多余的add与remove方法了。

装饰模式

装饰模式帮助我们改变具体组件的功能。

看例子

<?php
abstract class Tile { // 砖瓦
  abstract function getWealthFactor(); // 获取财富
}
class Plains extends Tile { // 平原
  private $wealthfactor = 2;
  function getWealthFactor() {
    return $this->wealthfactor;
  }
}
class DiamondPlains extends Plains { // 钻石地段
  function getWealthFactor() {
    return parent::getWealthFactor() + 2;
  }
}
class PollutedPlains extends Plains { // 污染地段
  function getWealthFactor() {
    return parent::getWealthFactor() - 4;
  }
}
$tile = new PollutedPlains();
print $tile->getWealthFactor();
?>

								 
			 
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