目录1.Canvas2.绘制方法1.drawLine2.drawRect3.drawRoundRect4.drawImage5.drawCircle6.drawArc7.drawPa...
目录
1. Canvas2. 绘制方法
1. drawLine
2. drawRect
3. drawRoundRect
4. drawImage
5. drawCircle
6. drawArc
7. drawpath
8. drawPoints
3. DrawScope拓展方法
1. inset
2. translate
3. rotate与rotateRad
4. scale
5. clipRect
6. drawIntoCanvas
7. withTransform
4.参考
1. Canvas
@Composable fun Canvas( modifier: Modifier, onDraw: DrawScope.() -> Unit ) = Spacer(modifier.drawBehind(onDraw))
modifier:这里主要作用是指定画布的大小。onDraw就是执行具体的绘制。可以看到它提供了一个绘图环境的作用域 DrawScope,这里提供有我们经常使用的绘图api和属性,比如drawLine、size等。先来一个简单的例子看看如何使用:
Canvas(modifier = Modifier.fillMaxSize()) {
val canvasWidth = size.width
val canvasHeight = size.height
drawLine(
start = Offset(x = canvasWidth, y = 0f),
end = Offset(x = 0f, y = canvasHeight),
color = Color.Blue
)
}
画一条线,开始和结束位置分别是画布的右上角和左下角。效果如下:

2. 绘制方法
1. drawLine
drawLine在上面的例子中简单说明了,当然它不止这些功能。
fun drawLine(
color: Color, //或 brush: Brush,
start: Offset,
end: Offset,
strokeWidth: Float = Stroke.HairlineWidth,
cap: StrokeCap = Stroke.DefaultCap,
pathEffect: PathEffect? = null,
/*FloatRange(from = 0.0, to = 1.0)*/
alpha: Float = 1.0f,
colorFilter: ColorFilter? = null,
blendMode: BlendMode = DefaultBlendMode
)
指定线的颜色用color渐变色可以使用
brush,本系列第三篇有说明。strokeWidth 是线的宽度,默认是1px。cap是线头的形状,默认是StrokeCap.Butt平头。还有StrokeCap.Round圆头,StrokeCap.Square方头。这部分和android中的Paint是一样的。平头和方头的不同在于是否延伸出来的部分。
pathEffect是线段的效果,比如虚线这种就是使用PathEffect.dashPathEffect(intervals: FloatArray, phase: Float = 0f) ,举一个例子:
PathEffect.dashPathEffect(floatArrayOf(20f, 10f), 10f)
intervals中的20f表示虚线的宽度,10f是间隔宽度。phase的10f表示初始的偏移距离。所以一开始偏移10f,就会导致第一段的线段被"裁剪"10f,具体效果如下图:

alpha 是线段的透明度。colorFilter是颜色过滤器,本系列第四篇有说明,这里就不重复介绍了。blendMode:混合模式。这个不在本篇的范围内,后面有机会我会详细说一下。有兴趣可以先看看文末的参考文章。2. phpdrawRect
绘制矩形方法,属性与drawLine大同小异,下面说一些不同点。
fun drawRect(
color: Color,
topLeft: Offset = Offset.Zero,
size: Size = this.size.offsetSize(topLeft),
/*@FloatRange(from = 0.0, to = 1.0)*/
alpha: Float = 1.0f,
style: DrawStyle = Fill,
colorFilter: ColorFilter? = null,
blendMode: BlendMode = DefaultBlendMode
)
topLeft是用来指定左上角的偏移量,如果没有指定那么默认从当前画布左上角开始。size用来指定矩形大小,如果没有指定那么默认就是当前画布的大小。style是指实心还是空心。默认Fill实心,Stroke空心。3. drawRoundRect
绘制圆角矩形基本与矩形一致,只是多了一个设置圆角大小的参数drawRoundRect,这里就不多说明了。
4. drawImage
绘制图片方法
fun drawImage(
image: ImageBitmap,
srcOffset: IntOffset = IntOffset.Zero,
srcSize: IntSize = IntSize(image.width, image.height),
dstOffset: IntOffset = IntOffset.Zero,
dstSize: IntSize = srcSize,
/*@FloatRange(from = 0.0, to = 1.0)*/
alpha: Float = 1.0f,
style: DrawStyle = Fill,
colorFilter: ColorFilter? = null,
blendMode: BlendMode = DefaultBlendMode
)
image:需要绘制的图片,具体可以使用ImageBitmap.imageResource(id = R.drawable.xxx)方法获取。srcOffset:需要绘制图片的左上角偏移量,默认为图像的原点。srcSize: 图片相对于srcOffset的尺寸,默认为图像的宽高。dstOffset: 绘制图片的相对左上角的偏移量,这默认为图像的原点。dstSize:绘制图片的大小,默认为srcSize。下面的代码是绘制一张图片的右下角区域,相对画布偏移50 * 50,绘制的大小是200 * 200。
val imageBitmap = ImageBitmap.imageResource(id = R.mipmap.ic_launcher)
Canvas(modifier = Modifier.fillMaxSize()) {
drawImage(
image = imageBitmap,
srcOffset = IntOffset(imageBitmap.width / 2,imageBitmap.height / 2),
srcSize = IntSize(imageBitmap.width, imageBitmap.height),
dstOffset = IntOffset(50,50),
dstSize = IntSize(200,200)
)
}
效果如下:

5. drawCircle
绘制圆形方法
fun drawCircle(
color: Color,
radius: Float = size.minDimension / 2.0f,
center: Offset = this.center,
/*@FloatRange(from = 0.0, to = 1.0)*/
alpha: Float = 1.0f,
style: DrawStyle = Fill,
colorFilter: ColorFilter? = null,
blendMode: BlendMode = DefaultBlendMode
)
radius:圆的半径大小。center:圆心位置。6. drawArc
drawArc可以用来绘制弧形或是扇形
fun drawArc(
color: Color,
startAngle: Float,
sweepAngle: Float,
useCenter: Boolean,
topLeft: Offset = Offset.Zero,
size: Size = this.size.offsetSize(topLeft),
/*@FloatRange(from = 0.0, to = 1.0)*/
alpha: Float = 1.0f,
style: DrawStyle = Fill,
colorFilter: ColorFilter? = null,
blendMode: BlendMode = DefaultBlendMode
)
startAngle: 开始角度sweepAngle: 弧线扫过的角度useCenter: 弧线是否过圆心这里就不举例说明了,可以用style、useCenter属性自行组合尝试。
7. drawPath
绘制路径方法
fun drawPath(
path: Path,
color: Color,
/*@FloatRange(from = 0.0, to = 1.0)*/
alpha: Float = 1.0f,
style: DrawStyle = Fill,
colorFilter: ColorFilter? = null,
blendMode: BlendMode = DefaultBlendMode
)
其实和Android中的path使用一样,围绕着moveTo、lineTo、close这些方法,也就不详细说明了。
8. drawPoints
绘制点的方法
fun drawPoints(
points: List<Offset>,
pointMode: PointMode,
color: Color,
strokeWidth: Float = Stroke.HairlineWidth,
cap: StrokeCap = StrokeCap.Butt,
pathEffect: PathEffect? = null,
/*@FloatRange(from = 0.0, to = 1.0)*/
alpha: Float = 1.0f,
colorFilter: ColorFilter? = null,
blendMode: BlendMode = DefaultBlendMode
)
points:点的偏移位置pointMode:点的绘制模式,PointMode.Points分别画出每个点。PointMode.Lines 每两个点画成一条线段。 如果点数是奇数,则忽略最后一个点。PointMode.Polygon 连接所有的点。最后还有一个绘制椭圆方法drawOval,用法大同小异,就不说明了。
3. DrawScope拓展方法
1. inset
同时从左到上转换DrawScope坐标空间,并修改当前绘制区域的尺寸。
inline fun DrawScope.inset(
left: Float,
top: Float,
right: Float,
bottom: Float,
block: DrawScope.() -> Unit
) {...}
inset有点像是在原有的画布上,嵌入了一个"新"的画布,设置的left,top就是相应的padding。
Canvas(modifier = Modifier.fillMaxSize()){
drawRect(
color = Color.Blue,
)
inset(100f, 100f, 100f, 100f) {
drawRect(
color = Color.Red,
)
}
}

2. translate
平移绘制区域
inline fun DrawScope.translate(
left: Float = 0.0f,
top: Float = 0.0f,
block: DrawScope.() -> Unit
) {...}
只需要设置left、top方向移动的距离即可。
3. rotate与rotateRad
旋转绘制区域
inline fun DrawScope.rotate(
degrees: Float,
pivot: Offset = center,
block: DrawScope.() -> Unit
) {...}
inline fun DrawScope.rotateRad(
radians: Float,
pivot: Offset = center,
block: DrawScope.() -> Unit
) {...}
degrees是旋转了多少角度。radians是旋转了多少弧度。pivot 是旋转的中心点,默认是中心。4. scale
缩放绘制区域。
inline fun DrawScope.scale(
scaleX: Float,
scaleY: Float,
pivot: Offset = center,
block: DrawScope.() -> Unit
) {...}
指定x、y方向上的缩放倍数即可。
5. clipRect
裁剪给定的矩形区域
inline fun DrawScope.clipRect(
left: Float = 0.0f,
top: Float = 0.0f,
right: Float = size.width,
bottom: Float = size.height,
clipOp: ClipOp = ClipOp.Intersect,
block: DrawScope.() -> Unit
) {...}
clipOp:ClipOp.Intersect是裁剪矩形的里面,ClipOp.Difference是裁剪矩形的外面。看个简单的例子,便于你的理解:
Canvas(modifier = Modifier.fillMaxSize()){
drawRect(
color = Color.Blue,
)
clipRect(200f, 200f, clipOp = ClipOp.Intersect) {
drawRect(
color = Color.Yellow,
)
}
}
左边是ClipOp.Intersect,右边是ClipOp.Difference

clipPath同理。
6. drawIntoCanvas
可以直接调用底层Canvas绘制的方法。我们用它实现一开始的drawLine例子,画一条对角线:
Canvas(modifier = Modifier.fillMaxSize()) {
val canvasWidth = size.width
val canvasHeight = size.height
drawIntoCanvas {
val paint = Paint()
paint.color = Color.Blue
paint.strokeWidth = 1f
it.drawLine(
p1 = Offset(canvasWidth,0f),
p2 = Offset(0f,canvasHeight),
paint = paint
)
}
}
其中drawLine方法,并不是一开始DrawScope中的drawLine:
actual typealias NativeCanvas = android.graphics.Canvas
private val EmptyCanvas = android.graphics.Canvas()
@PublishedApi internal class AndroidCanvas() : Canvas {
@PublishedApi internal var internalCanvas: NativeCanvas = EmptyCanvas
override fun drawLine(p1: Offset, p2: Offset, paint: Paint) {
internalCanvas.drawLine(
p1.x,
p1.y,
p2.x,
p2.y,
paint.asFrameworkPaint()
)
}
}
可以看到最终调用了Android的Canvas api。
7. withTransform
执行1个或多个转换。也就是上面平移旋转这些可以一块执行。
inline fun DrawScope.withTransform(
transformBlock: DrawTransform.() -> Unit,
drawBlock: DrawScope.() -> Unit
) {...}
4.参考
Compose 中的图形
Jetpack Compose 绘制 Canvas
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