使用C语言实现贪吃蛇小游戏

2022-07-25 17:12:50

本文实例为大家分享了C语言实现贪吃蛇小游戏的具体代码,供大家参考,具体内容如下前言控制台的欢乐就是这么简单;提示:以下是本篇文章正文内容,下面案例可供参考一、贪吃蛇实现的结构和方式1.用枚举定义蛇的移...

本文实例为大家分享了C语言实现贪吃蛇小游戏的具体代码,供大家参考,具体内容如下

前言

控制台的欢乐就是这么简单;

提示:以下是本篇文章正文内容,下面案例可供参考

一、贪吃蛇实现的结构和方式

1.用枚举定义蛇的移动方向

enum Dir
{
 UP,
 DOWN,
 LEFT,
 RIGHT,//枚举不能用分号;
};
//创建结构体,对蛇的参数进行设置;
struct Snake
{
 int size;//蛇的节数;
 int dir;//蛇的方向;
 int speed;//蛇的移动速度;
 //用数组来表示蛇的坐标;
 POINT coor[SNAKE_SIZE];//蛇的最大节数;
}snake;
//食物的结构体;
struct Food
{
 int x;
 int y;
 int r;  //食物半径;
 bool flag;//用来判断食物是否被吃;
 dwORD color;//食物颜色;
}food;

# 2、使用步骤
## 1.引入库
代码如下(示例):

```c
import numpy as np
import pandas as pd
import matplotlib.pyplot as plt
import seaborn as sns
import warnings
warnings.filterwarnings('ignore')
import ssl
ssl._create_default_https_context = ssl._create_unverified_context

2.对窗口进行设置;

代码如下(示例):

void GameDraw()
{
 //双缓冲绘图;
 BeginBATchDraw();
 //设置背景颜色;
 setbkcolor(RGB(28, 115, 119));
 cleardevice();
 //绘制蛇;
 setfillcolor(GREEN);//颜色的改变;
 for (int i = 0; i < snake.size; i++)
 {
  solidcircle(snake.coor[i].x, snake.coor[i].y, 5);//solidcircle函数可以用来描绘无边框填充函数;
 }
 //绘制食物;
 if (food.flag)
 {
  solidcircle(food.x, food.y, food.r);//solidcircle代表画圆;
 }
 EndBatchDraw();
}

3.对蛇进行初始化;

void GameInit()
{
 //播放背景音乐;
 mciSendString("open./mp3.music alias BGM", 0, 0, 0);
 mciSendString("play BGM repeat", 0, 0, 0);
 initgraph(640, 480 /*SHOWCONSOLE*/);
 //设计随机数种子;
 srand(GetTickCount());//GetTickCount()获取开机到现在的毫秒数;
 snake.size = 3;
 snake.speed = 10;
 snake.dir = RIGHT;
 for (int i = 0; i <= snake.size - 1; i++)
 android{
  snake.coor[i].x = 10 * (2 - i) + 20;//向右偏移;
  snake.coor[i].y = 10;//确保蛇在同一水品线;
 }
 //食物的初始化;随机产生一个整数;设置随机种子,头文件是stdlib.h;
 food.x = rand() % 640;
 food.y = rand() % 480;
 food.color = RGB(rand() % 256, rand() % 256, rand() % 256);//颜色值为0到256;
 food.r = rand() % 10 + 5;
 food.flag = true;
}

二、源代码

#include<stdio.h>
#include<conio.h>
#include<graphics.h>//不是库函数;
#include<stdlib.h>//随机数的产生;
#include<mmsystem.h>//导入背景音乐;
#pragma comment(lib,"winmm.lib")//导入背景音乐;
//结构体对snake初始化.
#define SNAKE_SIZE 500
/*typedef struct tagpoint
{
 LONG x;
 LONG y;
}POINT;*/
//用枚举表示蛇的方向;
enum Dir
{
 UP,
 DOWN,
 LEFT,
 RIGHT,//枚举不能用分号;
};
//创建结构体,对蛇的参数进行设置;
struct Snake
{
 int size;//蛇的节数;
 int dir;//蛇的方向;
 int speed;//蛇的移动速度;
 //用数组来表示蛇的坐标;
 POINT coor[SNAKE_SIZE];//蛇的最大节数;
}snake;
//食物的结构体;
struct Food
{
 int x;
 int y;
 int r;  //食物半径;
 bool flag;//用来判断食物是否被吃;
 DWORD color;//食物颜色;
}food;
//数据的初始化;
/*void GameInit()
{
 //初始化graph图形窗口,SHOWCONSOLE控制台;
 initgraph(640, 480, SHOWCONSOLE);
 snake.size = 0;
 snake.speed = 10;
 snake.dir;
 snake.coor[0].x =10;
 snake.coor[0].y = 10;
}*/
//数据的初始化;
void GameInit()
{
 //播放背景音乐;
 mciSendString("open./mp3.music alias BGM", 0, 0, 0);
 mciSendString("play BGM repeat", 0, 0, 0);
 initgraph(640, 480 /*SHOWCONSOLE*/);
 //设计随机数种子;
 srand(GetTickCount());//GetTickCount()获取开机到现在的毫秒数;
 snake.size = 3;
 snake.speed = 10;
 snake.dir = RIGHT;
 for (int i = 0; i <= snake.size - 1; i++)
 {
  snake.coor[i].x = 10 * (2 - i) + 20;//向右偏移;
  snake.coor[i].y = 10;//确保蛇在同一水品线;
 }
 //食物的初始化;随机产生一个整数;设置随机种子,头文件是stdlib.h;
 food.x = rand() % 640;
 food.y = rand() % 480;
 food.color = RGB(rand() % 256, rand() % 256, rand() % 256);//颜色值为0到256;
 food.r = rand() % 10 + 5;
 food.flag = true;
}
//绘制;
void GameDraw()
{
 //双缓冲绘图;
 BeginBatchDraw();
 //设置背景颜色;
 setbkcolor(RGB(28, 115, 119));
 cleardevice();
 //绘制蛇;
 setfillcolor(GREEN);//颜色的改变;
 for (int i = 0; i < snake.size; i++)
 {
  solidcircle(snake.coor[i].x, snake.coor[i].y, 5);//solidcircle函数可以用来描绘无边框填充函数;
 }
 //绘制食物;
 if (food.flag)
 {
  solidcircle(food.x, food.y, food.r);//solidcircle代表画圆;
 }
 EndBatchDraw();
}
//蛇的移动;
//坐标的改变;
void snakemove()
{
 //让头部后面的跟着头走;
 for (int i = snake.size - 1; i > 0; i--)
 {
  snake.coor[i] = snake.coor[i - 1];
 }
 switch (snake.dir)
 {
 case RIGHT:
  snake.coor[0].x += snake.speed;
  if (snake.coor[0].x - 10 >= 640)
  {
   snake.coor[0].x = 0;
  }
  break;
 case LEFT:
  snake.coor[0].x -= snake.speed;
  if (snake.coor[0].x + 10 <= 0)
  {
   snake.coor[0].x = 640;
  }
  break;
 case UP:
  snake.coor[0].y -= snake.speed;
  if (snake.coor[0].y + 10 <= 0)
  {
   snake.coor[0].y = 480;
  }
  break;
 case DOWN:
  snake.coor[0].y += snake.speed;
  if (snake.coor[0].y - 10 >= 480)
  {
   snake.coor[0].y = 0;
  }
  break;
 default:
  break;
 }
}
//通过按键改变蛇的方向;
void KeyControl()
{
 //判断有没有按键;
 ifpython (_kbhit())//检测有没有按键,如果有就返回真,否则返回假;
 {
  //72 80 75 77上下左右键值;
  switch (_getch())
  {
  case 'w':
  case 'W':
  case 72:
   if (snake.dir != DOWN)
   {
    snake.dir = UP;
   }
   break;
  case 's':
  case 'S':
  case 80:
   if (snake.dir != UP)
   {
    snake.dir = DOWN;
   }
   break;
  case 'a':
  case 'A':
  case 75:
   if (snake.dir != RIGHT)
   {
    snake.dir = LEFT;
   }
   break;
  case 'd':
  case 'D':
  case 77:
   if (snake.dir != LEFT)
   {
    snake.dir = RIGHT;
   }
   break;
  case ' ':
   while (1)
   {
    if (_getch() == ' ');
    return;
   }
   break;
  }
 }
}
//吃食物;
void EatFood()
{
 if (food.flag && snake.coor[0].x >= food.x - food.r && snake.coor[0].x <= food.x + food.r && snake.coor[0].y <= food.y + food.r && snake.coor[0].y >= food.y - food.r)
 {
  snake.size++;
  food.flag == false;
 }
 if (!food.flag)
 {
  food.x = rand() % 640;
  food.y = rand() % 480;
  food.color = RGB(rand() % 256, rand() % 256, rand() % 256);
  food.r = rand() % 10 + 5;
  food.flag = true;
 }
}

int main()
{
 //init初始化graph ;
 initgraph(640, 480);
 //设置背景颜色;
 setbkcolor(RGB(28, 115, 119));//设置背景绘图颜色;
 cleardevice();
 GameInit();
 while (1)
 {
  snakemove();
  GameDraw();
  KeyControl();
  EatFood();
  Sleep(80);//时间延迟;
 }
 return 0;
}

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