C语言制作贪吃蛇小游戏

2022-07-25 17:12:44

本文实例为大家分享了C语言制作贪吃蛇小游戏的具体代码,供大家参考,具体内容如下直接上代码​#includestdio.h#includestdlib.h#includemath.h#includ...

本文实例为大家分享了C语言制作贪吃蛇小游戏的具体代码,供大家参考,具体内容如下

直接上代码

​#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <conio.h>
#include <time.h>
#include <Windows.h>

//MAXWIDTH、MAXHEIGHT、INITLEN 以字符记
#define MAXWIDTH (30)
#define MAXHEIGHT MAXWIDTH
#define INITLEN (3) //贪吃蛇的初始长度

//程序中用到的各种字符,以及它们的颜色和类型(以数字表示)
struct{
  char *ch;
  int color;
  char type;
}
charBorder = {"□", 4, 1}, //边框
charBg = {"■", 2, 2}, //背景
charSnake = {"★", 0xe, 3}, //贪吃蛇节点
charFood = {"●", 0xc, 4}; //食物

//用一个结构体数组保存地图中的各个点
struct{
  char type;
  int index;
}globalMap[MAXWIDTH][MAXHEIGHT];

//贪吃蛇有效活动范围地图的索引
struct{
  int x;
  int y;
} snakeMap[ (MAXWIDTH-2)*(MAXHEIGHT-2) ], scoresPostion;

int scores = 0; //得分
int snakeMapLen = (MAXWIDTH-2)*(MAXHEIGHT-2);
int headerIndex, tailIndex; //蛇头蛇尾对应的snakeMap中的索引(下标)
HANDLE hStdin; //控制台句柄

// 设置光标位置,x为行,y为列
void setPosition(int x, int y){
  COORD coord;
  coord.X = 2*y;
  coord.Y = x;
  SetConsoleCursorPosition(hStdin, coord);
}

// 设置颜色
void setColor(int color){
  SetConsoleTextAttribute(hStdin, color);
}

//创建食物
void createFood(){
  int index, rang, x, y;
  //产生随机数,确定 snakeMap 数组的索引
  srand((unsigned)time(NULL));
  if(tailIndex<headerIndex){
    rang = headerIndex-tailIndex-1;
    index = rand()%rang + tailIndex + 1;
  }else{
    rang = snakeMapLen - (tailIndex - headerIndex+1);
    index = rand()%rang;
    if(index>=headerIndex){
      index += (tailIndex-headerIndex+1);
    }
  }
  
  x = snakeMap[index].x;
  y = snakeMap[index].y;
  setPosition(x, y);
  setColor(charFood.color);
  printf("%s", charFood.ch);
  globalMap[x][y].type=charFood.type;
}

//死掉
void die(){
  int xCenter = MAXHEIGHT%2==0 ? MAXHEIGHT/2 : MAXHEIGHT/2+1;
  int yCenter = MAXWIDTH%2==0 ? MAXWIDTH/2 : MAXWIDTH/2+1;

  setPosition(xCenter, yCenter-5);
  setColor(0xC);

  printf("You die! Game Over!");
  getch();
  exit(0);
}

// 蛇移动
void move(char direction){
  int newHeaderX, newHeaderY; //新蛇头的坐标
  int newHeaderPreIndex; //新蛇头坐标以前对应的索引
  int newHeaderPreX, newHeaderPreY; //新蛇头的索引以前对应的坐标
  int newHeaderPreType; //新蛇头以前的类型
  int oldTailX, oldTailY; //老蛇尾坐标
  // -----------------------------------------------
  //新蛇头的坐标
  switch(direction){
    case 'w':
      newHeaderX = snakeMap[headerIndex].x-1;
      newHeaderY = snakeMap[headerIndex].y;
      break;
    case 's':
      newHeaderX = snakeMap[headerIndex].x+1;
      newHeaderY = snakeMap[headerIndex].y;
      break;
    case 'a':
      newHeaderX = snakeMap[headerIndex].x;
      newHeaderY = snakeMap[headerIndex].y-1;
      break;
    case 'd':
      newHeaderX = snakeMap[headerIndex].x;
      newHeaderY = snakeMap[headerIndex].y+1;
      break;
  }
  //新蛇头的索引
  headerIndex = headerIndex==0 ? snakeMapLen-1 : headerIndex-1;
  // -----------------------------------------------
  //新蛇头坐标以前对应的索引
  newHeaderPreIndex = globalMap[newHeaderX][newHeaderY].index;
  //新蛇头的索引以前对应的坐标
  newHeaderPreX = snakeMap[headerIndex].x;
  newHeaderPreY = snakeMap[headerIndex].y;

  //双向绑定新蛇头索引与坐标的对应关系
  snakeMap[headerIndex].x = newHeaderX;
  snakeMap[headerIndex].y = newHeaderY;
  globalMap[newHeaderX][newHeaderY].index = headerIndex;

  //双向绑定以前的索引与坐标的对应关系
  snakeMap[newHeaderPreIndex].x = newHeaderPreX;
  snakeMap[newHeaderPreIndex].y = newHeaderPreY;
  globalMap[newHeaderPreX][newHeaderPreY].index = newHeaderPreIndex;

  //新蛇头以前的类型
  newHeaderPreType = globalMap[newHeaderX][newHeaderY].type;
  //设置新蛇头类型
  globalMap[newHeaderX][newHeaderY].type = charSnake.type;
  // 判断是否出界或撞到自己
  if(newHeaderPreType==charBorder.type || newHeaderPreType==charSnake.type ){
    die();
  }
  //输出新蛇头
  setPosition(newHeaderX, newHeaderY);
  setColor(charSnake.color);
  printf("%s", charSnake.ch);
  //判断是否吃到食物
  if(newHeaderPreType==charFood.type){ //吃到食物
    createFood();
    //更改分数
    setPosition(scoresPostion.x, scoresPostion.y);
    printf("%d", ++scores);
  }else{
    //老蛇尾坐标
    oldTailX = snakeMap[tailIndex].x;
    oldTailY = snakeMap[tailIndex].y;
    //删除蛇尾
    setPosition(oldTailX, oldTailY);
    setColor(charBg.color);
    printf("%s", charBg.ch);
    globalMap[oldTailX][oldTailY].type = charBg.type;
    tailIndex = (tailIndex==0) ? snakeMapLen-1 : tailIndex-1;
  }
}

//下次移动的方向
char nextDirection(char ch, char directionOld){
  int sum = ch+directionOld;
  ch = tolower(ch);
  if( (ch=='w' || ch=='a' || ch=='s' || ch=='d') && sum!=197 && sum!=234 ){
    return ch;
  }else{
    return directionOld;
  }
}

//暂停
char pause(){
  return getch();
}

// 初始化
void init(){
  // 设置相关变量
  int x, y, i, index;
  int xCenter = MAXHEIGHT%2==0 ? MAXHEIGHT/2 : MAwww.cppcns.comXHEIGHT/2+1;
  int yCenter = MAXWIDTH%2==0 ? MAXWIDTH/2 : MAXWIDTH/2+1;
  CONSOLE_CURSOR_INFO cci; //控制台光标信息

  //判断相关设置是否合理
  if(MAXWIDTH<16){
    printf("'MAXWIDTH' is too small!");
    getch();
    exit(0);
  }

  //设置窗口大小
  system("mode con: cols=96 lines=32");

  //隐藏光标
  hStdin = GetStdHandle(STD_OUTPUT_HANDLE);
  GetConsoleCursorInfo(hStdin, &cci);
  cci.bVisible = 0;
  SetConsoleCursorInfo(hStdin, &cci);
  
  //打印背景
  for(x=0; x<MAXHEIGHT; x++){
    for(y=0; y<MAXWIDTH; y++){
      if(y==0 || y==MAXWIDTH-1 || x==0 || x==MAXHEIGHT-1){
        globalMap[x][y].type = charBorder.type;
        setColor(charBorder.color);
        printf("%s", charBorder.ch);
      }else{
        index = (x-1)*(MAXWIDTH-2)+(y-1);
        snakeMap[index].x= x;
        snakeMap[index].y= y;
        globalMap[x][y].type = charBg.type;
        globalMap[x][y].index = index;

        setColor(charBg.color);
        printf("%s", charBg.ch);
      }
    }
    printf("\n");
  }
  
  //初始化贪吃蛇
  globalMap[xCenter][yCenter-1].type = globalMap[xCenter][yCenter].type = globalMap[xCenter][yCenter+1].type = charSnake.type;

  headerIndex = (xCenter-1)*(MAXWIDTH-2)+(yCenter-1) - 1;
  tailIndex = headerIndex+2;
  setPosition(xCenter, yCenter-1);
  setColor(charSnake.color);
  for(y = yCenter-1; y<=yCenter+1; y++){
    printf("%s", charSnake.ch);
  }
  //生成食物
  createFood();

  //设置程序信息
  setPosition(xCenter-1, MAXWIDTH+2);
  printf("  Apples : 0");
  setPosition(xCenter, MAXWIDTH+2);
  printf("  Author : xiao p");
  setPosition(xCenter+1, MAXWIDTH+2);
  printf("Copyright : c.biancheng.net");
  scoresPostion.x = xCenter-1;
  scoresPostion.y = MAXWIDTH+8;
}

int main(){
  char charInput, direction = 'a';
  init();
  
  charInput = tolower(getch());
  direction = nextDirection(charInput, direction);

  while(1){
    if(kbhit()){
      charInput = tolower(getch());
      if(charInput == ' '){
        charInput = pause();
      }
      direction = nextDirection(charInput, direction);
    }
    move(dkrmLOMWirection);
    Sleep(500);
  }
  
  getch();
  return 0;
}

【操作过程】

编译运行后,先按enter键使游戏开始,然后w,s a d 分别控制上下左右移动

【运行展示】

C语言制作贪吃蛇小游戏

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持我们。