C++实现栈的操作(push和pop)

2022-07-25 15:42:47

目录栈的操作(push和pop)栈的组织形式栈中每个数据节点的定义栈的类的定义栈的push操作栈应用之进制转换栈的操作(push和pop)栈的组织形式如上图所示:栈也是有多个数据节点组成的,每个节点包...

目录
栈的操作(push和pop)
栈的组织形式
栈中每个数据节点的定义
栈的类的定义
栈的push操作
栈应用之进制转换

栈的操作(push和pop)

栈的组织形式

C++实现栈的操作(push和pop)

如上图所示:栈也是有多个数据节点组成的,每个节点包含有数据域和指向下一个节点的指针域。并且每次的push、pop和判空都是操作的栈顶指针top。

栈中每个数据节点的定义

class data_node{
public:
data_node() :data(0), next(NULL){}//default constructer function
data_node(int value) :data(value), next(NULL){}//include arg constructer function
int data;
data_node *next;//pointer that point to next node
};

栈的类的定义

class my_stack{
public:
my_stack() :top(NULL){}
void push(data_node new_data);
void pop(data_node *pop_node);
bool empty();
data_node *top;
};

栈的push操作

void my_stack::push(data_node new_data)
{
data_node *pnode = NULL;
pnode = new data_node(new_data.data);
pnode->next = top;
top = pnode;
}
 
void my_stack::pop(data_node *pop_node)
{
if (empty())
{
printf("this stack is empty\n");
return;
}
pop_node->data = top->data;
data_node *pnode = top;
top = top->next;
delete pnode;
}
 
bool my_stack::empty()
{
return (top == NULL);
}

完整的代码如下http://www.cppcns.com:

#include "stdafx.h"
#include <IOStream>
#pragma warning(disable:4996)
#include <string>
 
using namespace std;
 
class data_node{
public:
data_node() :data(0), next(NULL){}//default constructer function
data_node(int value) :data(value), next(NULL){}//include arg constructer function
int data;
data_node *next;//pointer that point to next node
};
 
class my_stack{
public:
my_stack() :top(NULL){}
void push(data_node new_data);
void pop(data_node *pop_node);
bool empty();
data_node *top;
};
 
void my_stack::push(data_node new_data)
{
data_node *pnode = NULL;
pnode = new data_node(new_data.data);
pnode->next = top;
top = pnode;
}
 
void my_stack::pop(data_node *pop_node)
{
if (empty())
{
printf("this stack is empty\n");
return;
}
pop_node->data = top->data;
data_node *pnode = top;
top = top->next;
delete pnode;
}
 
bool my_stack::empty()
{
return (top == NULL);
}
 
int main()
{
data_node pop_node(0);
my_stack stack;
stack.push(3);
stack.push(2);
stack.push(6);//3,2,6
stack.pop(&pop_node);
//printf("is empty? %d\n", stack.empty());
printf("%2d ", pop_node.data);
stack.pop(&pop_node);
//printf("is empty? %d\n", stack.empty());
printf("%2d ", pop_node.data);
stack.pop(&pop_node);
printf("%2d\n ", pop_node.data);
printf("is empty? %d\n", stack.empty());
return 0;
}

栈应用之进制转换

MyStack.h

#ifndef MYSTACK_H
#define MYSTACK_H
#include <iostream>
using namespace std;
template <typename T>
class MyStack
{
public:
  MyStack(int size);     //分配内存初始化空间,设定栈容量,栈顶
  ~MyStack();          //回收栈空间内存
  bool stackEmpty();     //判定栈是否为空,为空返回true,非空返回false
  bool stackFull();      //判定栈是否为满,为满返回true,不满返回false
  void clearStack();     //清空栈
  int stackLength();     //已有元素的个数
  bool push(T elem);     //元素入栈,栈顶上升
  bool pop(T &elem);     //元素出栈,栈顶下降
  void stackTraverse(bool isFromButtom);   //遍历栈中所有元素
privajste:
  T *m_pBuffer;        //栈空间指针
  int m_iSize;        //栈容量
  int m_iTop;         //栈顶,栈中元素个数
};
template <typename T>
MyStack<T>::MyStack(int size)
{
  m_iSize = size;
  m_pBuffer = new T[size];
  m_iTop = 0;
}
template <typename T>
MyStack<T>::~MyStack()
{
  delete[]m_pBuffer;
  m_pBuffer = NULL;
}
template <typename T>
bool MyStack<T>::stackEmpty()
{
  if (0 == m_iTop)
  {
    return true;
  }
  else
  {
    return false;
  }
}
template <typename T>
bool MyStack<T>::stackFull()
{
  if (m_iTop == m_iSize)
  {
    return true;
  }
  else
  {
    return false;
  }
}
template <typename T>
void MyStack<T>::clearStack()
{
  m_iTop = 0;
}
template <typename T>
int MyStack<T>::stackLength()
{
  return m_iTop;
}
template <typename T>
bool MyStack<T>::push(T elem)
{
  if(!stackFull())
  {
    m_pBuffer[m_iTop] = elem;
    m_iTop++;
    return true;
  }
  else
  {
    return false;
  }
}
template <typename T>
bool MyStack<T>::pop(T &elem)
{
  if (!stackEmpty())
  { 
    m_iTop--;
    elem = m_pBuffer[m_iTop];
    return true;
  }
  else
  {
    return false;
  }
}
template <typename T>
void MyStack<T>::stackTraverse(bool isFromButtom)
{
  if (isFromButtom)
  {
    for (int i = 0; i < m_iTop; i++)
    {
      cout << m_pBuffer[i];
    }
  }
  else
    for (int i = m_iTop -1; i >= 0; i--)
    {
      cout << m_pBuffer[i];
    }
  cout << endl;
}
#endif MYSTACK_H

main.cpp

#include "MyStack.h"
#define BINARY   2
#define OCTONSRY  8
#define HEXADECTMAL 16
int main()
{
  char num[] = "0123456789ABCDEF";
  MyStack<char> *pStack = new MyStack<char>(50);
  int N = 0;
  cin >> N;
  int mod = 0;
  while (N != 0)
  {
    mod = N % HEXADECTMAL;
    pStack->push(num[mod]);
    N = N / HEXADECTMAL;
  }
  pStack->stackTraverse(false);
  delete pStack;
  pStack = NULL;
  system("pause");
  return 0;
}

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