PHP实现抽奖功能实例代码

2020-09-01 10:52:05

在项目开发中经常会遇到花钱抽奖类型的需求。但是老板总是担心用户用小钱抽到大奖。这样会导致项目亏损。下边这段代码可以有效制止抽奖项目亏钱。

个人奖池:

语言:thinkphp redis mysql

表:desire抽奖商品表 desire_log用户抽奖奖品表 user_desire_log用户抽奖记录表   desire_risk抽奖风控表

需求:用户奖池分为进行中奖池 和已完成奖池 当用户抽到大奖后 用户个人奖池重置 否则将继续抽奖 最后一次抽奖必中大奖 通过风控金额来判断用户是否可以抽大奖

  当所有用户已完成的抽奖 盈利大于风控金额的时候可以让用户抽大奖 否则用户抽不到大奖

<?php    //抽奖接口  public function desire()  {    $userData = $this->userSessionData();///用户的唯一标识    $time = time();    $this->limit_reward_time($userData['id'], $time);///限制抽奖间隔时间 防止被恶意刷奖品    //活动开启开关    $num = input('num/d');    if (!$num) {      output('1008', '参数错误');    }    if ($num!=1){      if ($num !=10){        if ($num !=100){          output('1008', '参数错误');        }else{          $send = $this->draw($num);        }      }else{        $send = $this->draw($num);      }    }else{      $send = $this->draw($num);    }    if ($send != '金币不足') {      output('200', '列表', $send);    } else {      output('1012', $send);    }  }  /////抽奖核心    public function draw($num)  {    $userData = $this->userSessionData();    $resultSend = Cache::get('奖池名称加上用户的唯一标识,确保一人一奖池' . $userData['id']);//获取个人奖池    if (!empty($resultSend)) {      $userRedis = unserialize(Cache::get('newdesiredraw' . $userData['id']));///将奖池序列化    } else {      $userRedis = '';///当前用户不存在奖池    }     ///查询当前用户的金币    $desireDiamonds = Db::connect('db_qmconfig')->name('user_money')->where(['uid' => $userData['id']])->field('diamonds')->find();    $sendNum = $num;    if ($desireDiamonds['diamonds'] < $num) {      return ['msg' => '金币不足'];///判断当前用户的金币是不是够抽奖    }    $gift_height = 0;///检测是否更新个人奖池和抽奖数量    $newNum = 0;///检测下一轮抽奖数量    $suiji = Db::connect('db_qmconfig')->name('desire')->order('num desc')->find();///随机小礼物    if ($userRedis) {///如果用户奖池存在      $joins = [        ['gift_info f', 'd.giftid = f.id']      ];      $gift = Db::connect('db_qmconfig')->name('desire')        ->alias('d')        ->join($joins)        ->where(['d.state' => 1])        ->order('f.price desc')        ->field('f.name,f.price,f.egif,d.num,f.id,d.position')->find();        ///查询抽奖表的礼物      if (!$gift){        return ['msg'=>'礼物查询错误'];      }       ///查询用户的总抽奖数量      $user_all = Db::connect('db_qmconfig')->name('user_desire_log')->order('kind desc')        ->where(['uid'=>$userData['id'],'state'=>0])->field('SUM(num) as kindNum')->find();      //十次抽奖 必中      $count = count($userRedis);      if ($num == 10) {        $where[] = ['d.state', '=', 1];        $where[] = ['d.ten', '=', 1];        $giftId = $this->giftInfo($where);        if ($giftId) {          $result[] = $giftId[0]['id'];        }        $num = $num - 1;      }      ///百次抽奖 必中      if ($num == 100) {        $where[] = ['d.state', '=', 1];        $where[] = ['d.hundred', '=', 1];        $giftId = $this->giftInfo($where);        $lwhere[] = ['d.state', '=', 1];        $lwhere[] = ['d.ten', '=', 1];        $lgiftId = $this->giftInfo($lwhere);        if ($lgiftId) {          for ($l=0;$l<10;$l++){            $result[] = $lgiftId[0]['id'];          }        }        if ($giftId) {          $result[] = $giftId[0]['id'];        }        $num = $num - 11;      }      if ($num ==1){        if ($user_all){          $number1 = '';          $num1 = str_split($user_all['kindNum']);          $number = $num1[count($num1) - 1];          if ($user_all['kindNum']>98){            $number1 = $num1[count($num1) - 2];          }          if (($number==9)&& ($number1 !=9)){ //十抽必中            $where[] = ['d.state', '=', 1];            $where[] = ['d.ten', '=', 1];            $giftId = $this->giftInfo($where);            if ($giftId) {              $result[] = $giftId[0]['id'];            }            $num = $num - 1;          }          if (($number1==9) && ($number==9)){//百抽必中            $where[] = ['d.state', '=', 1];            $where[] = ['d.hundred', '=', 1];            $giftId = $this->giftInfo($where);            if ($giftId) {              $result[] = $giftId[0]['id'];            }            $num = $num - 1;          }        }      }        ////判断当前奖池的奖品是否够此次抽奖 如果奖池奖品数量不够此次抽奖 将此次奖池抽完后 获取剩下要抽将的数量 重置奖池 并且递归此方法传入剩下要抽的数量      if ($count < $num) {        $newNum = $num - $count;        $num = $count;      }      $user = Db::connect('db_qmconfig')        ->name('desire_log')->where(['uid' => $userData['id']])        ->field('SUM(num) as num')        ->find();///已抽数量      if (!$user){        return ['msg'=>'已抽数量有误'];      }      $res['zongshu'] = Db::connect('db_qmconfig')        ->name('desire')->where(['state' => 1])        ->field('SUM(num) as num,checksum')        ->find();///总数量      if (!$res['zongshu']){        return ['msg'=>'总数量有误'];      }      $resNum = 0;      ////获取个人多少次抽奖      if (($user['num']+$sendNum) > $res['zongshu']['checksum']) {        $res['zongshu']['user_num'] = $user['num'] % $res['zongshu']['checksum']; ///获取余数        if (($res['zongshu']['user_num'] + $sendNum) > $res['zongshu']['checksum']) {          ///获取这次抽奖的数量          $resNum = $sendNum - (($res['zongshu']['user_num'] + $sendNum) - $res['zongshu']['checksum']);        }//        return ['msg'=>$res['zongshu']['user_num']];      }else{        $res['zongshu']['user_num'] = $user['num'];      }      $cruuy = 0;      ///随机选择奖池      for ($i = 0; $i < $num; $i++) {        $send = array_rand($userRedis);        if ($resNum > 0) {          ///如果本轮奖池抽完 并且没有抽到大奖 那么必中大奖          $result[] = $gift['id'];          $gift_height = 1;//抽到大奖后更改三个变量状态          $resNum=0;          $cruuy = 1;        } else {          if ($userRedis[$send]==$gift['id']){            $haveJoin = [              ['desire_log d', 'd.cid = u.id'],              ['gift_info f', 'd.giftid = f.id']            ];            $all = Db::connect('db_qmconfig')              ->name('user_desire_log')              ->alias('u')              ->where(['u.state'=>1])              ->field('SUM(u.num) as num')->find();//            var_dump($all);              ///如果抽到大奖            if ($all['num']==null){                 ///如果这是整个奖池第一轮抽奖 那么可以中大奖              $result[] = $suiji['giftid'];            }else{                               $alls = Db::connect('db_qmconfig')->name('user_desire_log')                ->alias('u')                ->where(['u.state'=>1])                ->join($haveJoin)                ->field('SUM(f.price*d.num) as num')->find();                 ///查询奖池风控金额              $reskList = Db::connect('db_qmconfig')->name('desire_risk')->find();              $riskPrice = $all['num'] * 20 - $alls['num'];                 ///如果风控金额小于当前已完成抽奖的金额 那么代表软件处于盈利状态 可以中大奖              if (($riskPrice >= $reskList['price'])&&($cruuy==0)){                $result[] = $userRedis[$send];                $gift_height = 1;                $cruuy = 1;              } else{                   ///如果风控金额大于当前已完成抽奖金额 不能中大奖 随机选择一次小奖品 替换大奖                $result[] = $suiji['giftid'];              }            }          }else{            $result[] = $userRedis[$send];          }        }          ///清空个人奖池此次抽奖的礼物        unset($userRedis[$send]);      }       ////新增用户抽奖次数       $result = array_count_values($result);      $user_desire_list = Db::connect('db_qmconfig')->name('user_desire_log')->order('id desc')->where(['uid'=>$userData['id']])->find();      if ($user_desire_list){        if ($user_desire_list['state']==0){          $user_desire_logData[ 'kind'] = $user_desire_list['kind']+1;        }else{          $user_desire_logData[ 'kind'] = 1;        }      }else{        $user_desire_logData[ 'kind'] = 1;      }      $user_desire_logData['uid'] =$userData['id'];      $user_desire_logData['ctime'] =time();      $user_desire_logData['num'] =$sendNum;       ////更改此轮抽奖后 用户奖池的状态      if ($gift_height==1){        $user_desire_log_update = Db::connect('db_qmconfig')->name('user_desire_log')          ->where(['uid'=>$userData['id'],'state'=>0])->update(['state'=>1]);        $user_desire_logData[ 'state'] = 1;      }else{        $user_desire_logData[ 'state'] = 0;      }      $user_desire_log = Db::connect('db_qmconfig')->name('user_desire_log')->insertGetId($user_desire_logData);      foreach ($result as $k => $v) {        if ($resNum == ($k + 1)) {          ///如果这次抽奖大于奖池总数 那么更新奖池并且抽奖剩下的次数          Cache::set('newdesiredraw' . $userData['id'], serialize([]));          return $this->draw($sendNum - ($k + 1));        }          ////礼物新增用户背包          $data = [          'uid' => $userData['id'],          'giftid' => $k,          'num' => $v,          'ctime' => time(),          'cid' => $user_desire_log        ];        $join = [          ['gift_info f', 'd.giftid = f.id']        ];        $gift_info = Db::connect('db_qmconfig')->name('desire')          ->alias('d')          ->join($join)          ->where(['d.giftid' => $k])          ->field('f.name,f.egif,d.position')->find();        $gift_infonum['num'] = $v;        $list['gift'][] = array_merge($gift_info, $gift_infonum);        $desireLog = Db::connect('db_qmconfig')->name('desire_log')->insert($data);        $userKnapsack = Db::connect('db_qmconfig')->name('gift_knapsack')->where(['uid' => $userData['id'], 'giftid' => $k])->field('id,num')->find();        if ($userKnapsack) {          $userKnapsackData = [            'num' => $v + $userKnapsack['num'],            'updatetime' => time()          ];          $userKnapsackUpdate = Db::connect('db_qmconfig')->name('gift_knapsack')->where(['id' => $userKnapsack['id']])->update($userKnapsackData);        } else {          $userKnapsackData = [            'num' => $v,            'giftid' => $k,            'uid' => $userData['id'],            'createtime' => time()          ];          $userKnapsackInsert = Db::connect('db_qmconfig')->name('gift_knapsack')->insert($userKnapsackData);        }      }        ///增加用户消费记录      $userXfData = [        'uid' => $userData['id'],        'xf_price' => $sendNum,        'xf_method' => 5,        'scene' => 19,        'status' => 1,        'ctime' => time()      ];      $userXf = Db::connect('db_qmconfig')->name('xfprice')->insert($userXfData);      if ($desireLog && $userXf) {          ///扣除用户金币        $newDiamondsData = [          'diamonds' => $desireDiamonds['diamonds'] - $sendNum        ];        $newDiamonds = Db::connect('db_qmconfig')->name('user_money')->where(['uid' => $userData['id']])->update($newDiamondsData);      }              if ($userRedis) {        Cache::set('用户奖池名称' . $userData['id'], serialize($userRedis));          ////如果此轮抽奖抽到大奖 重置用户个人奖池        if ($gift_height == 1) {          Cache::set('用户奖池名称' . $userData['id'], serialize([]));          $userChecksum = $res['zongshu']['checksum'] - ($res['zongshu']['user_num'] + $sendNum);          $desireLogUserWhere = [            'uid' => $userData['id'],            'giftid' => 0,            'num' => $userChecksum,            'ctime' => time(),            'cid' => $user_desire_log,          ];            ///添加礼物抽中记录          $desireLogUser = Db::connect('db_qmconfig')->name('desire_log')->insert($desireLogUserWhere);        }        $swhere[] = ['d.state', '=', 1];        $swhere[] = ['d.kind', '=', 1];        $res['data'] = $this->giftInfo($swhere);        if (empty($res['data'])) {          output('1008', '奖池更新中');        }          ////获取用户此轮抽奖数量 返回给前端 控制奖池动画百分比        $res['zongshu'] = Db::connect('db_qmconfig')          ->name('desire')->where(['state' => 1, 'kind' => 1])          ->field('checksum as num')          ->find();        $user = Db::connect('db_qmconfig')          ->name('desire_log')->where(['uid' => $userData['id']])          ->field('SUM(num) as num')          ->find();        $res['diamonds'] = Db::connect('db_qmconfig')          ->name('user_money')->where(['uid' => $userData['id']])          ->value('diamonds');        if ($user) {          if ($user['num'] > $res['zongshu']['num']) {            $res['zongshu']['user_num'] = $user['num'] % $res['zongshu']['num'];          } else {            $res['zongshu']['user_num'] = $user['num'];          }        } else {          $res['zongshu']['user_num'] = 0;        }        $list['info'] = $res;        return $list;//        return ['msg'=>$res['zongshu']['user_num']];      } else {          ////如果当前用户奖池抽完奖了 那么重置此用户奖池        $where[] = ['d.state', '=', 1];        $where[] = ['d.kind', '=', 1];        $res = $this->giftInfo($where);        if (empty($res)) {          return ['msg' => '奖池更新中'];        }        $c = [];        foreach ($res as $m => $n) {          ///十抽必中奖品          if ($n['ten']==1){            $n['num'] = $n['num'] - $n['checksum']/10;            $giftarr = array_fill(0, $n['num']+$n['checksum']/10, $suiji['giftid']);            $c = array_merge($c, $giftarr);            if ($n['num']<=0){              continue;            }          }            ///百抽必中奖品          if ($n['hundred']==1){            $n['num'] = $n['num'] - $n['checksum']/100;            $giftarr = array_fill(0, $n['num']+$n['checksum']/100, $suiji['giftid']);            $c = array_merge($c, $giftarr);            if ($n['num']<=0){              continue;            }          }          $giftarr = array_fill(0, $n['num'], $n['id']);          $c = array_merge($c, $giftarr);        }          ///随机打乱奖池        shuffle($c);        Cache::set('用户奖池名称' . $userData['id'], serialize($c));        if ($newNum>0){             ///递归此方法 抽剩下的奖品          return $this->draw($newNum);        }      }    } else {      ///如果没有奖池 生成奖池      $where[] = ['d.state', '=', 1];      $where[] = ['d.kind', '=', 1];      $res = $this->giftInfo($where);      if (empty($res)) {        return ['msg' => '奖池更新中'];      }      $c = [];      foreach ($res as $m => $n) {        if ($n['ten']==1){          $n['num'] = $n['num'] - $n['checksum']/10;          $giftarr = array_fill(0, $n['num']+$n['checksum']/10, $suiji['giftid']);          $c = array_merge($c, $giftarr);          if ($n['num']<=0){            continue;          }        }        if ($n['hundred']==1){          $n['num'] = $n['num'] - $n['checksum']/100;          $giftarr = array_fill(0, $n['num']+$n['checksum']/100, $suiji['giftid']);          $c = array_merge($c, $giftarr);          if ($n['num']<=0){            continue;          }        }        $giftarr = array_fill(0, $n['num'], $n['id']);        $c = array_merge($c, $giftarr);      }      shuffle($c);      Cache::set('用户奖池名称' . $userData['id'], serialize($c));       ///递归此方法抽奖      return $this->draw($num);    }  }?>

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