3、使用方法
/***
* Title:"XXX" 项目
* 主题:XXX
* Description:
* 功能:XXX
* Date:2017
* Version:0.1版本
* Author:Coffee
* Modify Recoder:
*/
using Global;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace SimpleUIFrame
{
public class Test_InfoTipsFrame : MonoBehaviour
{
public GameObject infoTipsFrameParent;
void Start()
{
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.A))
{
//显示信息提示框及其内容
InfoTipsFrame.GetInstance().DisplayTipsFrameAndContents(infoTipsFrameParent, "信息提示", "不存在上一页数据");
}
}
}
}
将该脚本添加到一个物体上(同时禁用做好的信息提示框),运行点击键盘A即可出现该信息提示框


备注:
1、资源加载方法
/***
* Title:"智慧工厂" 项目
* 主题:资源加载方法
* Description:
* 功能:XXX
* Date:2018
* Version:0.1版本
* Author:Coffee
* Modify Recoder:
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace kernal
{
public class LoadPrefabs
{
private static LoadPrefabs _Instance; //本脚本实例
/// <summary>
/// 本类实例
/// </summary>
/// <returns></returns>
public static LoadPrefabs GetInstance()
{
if (_Instance==null)
{
_Instance = new LoadPrefabs();
}
return _Instance;
}
/// <summary>
/// 加载预制体
/// </summary>
/// <param name="prefbasName">预制体路径和名称</param>
/// <returns></returns>
public GameObject GetLoadPrefab(string prefabsPathAndName)
{
//把资源加载到内存中
Object go = Resources.Load("Prefabs/" + prefabsPathAndName, typeof(GameObject));
//用加载得到的资源对象,实例化游戏对象,实现游戏物体的动态加载
GameObject LoadPrefab =UnityEngine.MonoBehaviour.Instantiate(go) as GameObject;
//Debug.Log("加载的预制体="+LoadPrefab);
return LoadPrefab;
}
}//class_end
}
2、 通用缩放方法
/***
* Title:"医药自动化" 项目
* 主题:实现通用的物体缩放效果(父类)
* Description:
* 功能:实现物体的整体缩放、上下压缩展开、左右压缩展开动画效果
* Date:2017
* Version:0.1版本
* Author:Coffee
* Modify Recoder:
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
using kernal;
namespace Global
{
public class Global_baseScalePopUp : MonoBehaviour
{
protected Transform needScaleGameObject; //需要缩放的物体
protected float scaleMenuSpeed = 0.5F; //缩放的移动速度
private bool _IsScaleMark = false; //物体缩放的标识
protected ScaleType scaleType = ScaleType.None; //默认缩放的类型
public IEnumerator StartJudgeScaleType()
{
yield return new WaitForSeconds(Global_Parameter.INTERVAL_TIME_0DOT3);
switch (scaleType)
{
case ScaleType.None:
//_NeedScaleGameObject.localScale = new Vector3(1, 1, 1);
break;
case ScaleType.Scale:
needScaleGameObject.localScale = new Vector3(0, 0, 0);
break;
case ScaleType.UpAndDown:
needScaleGameObject.localScale = new Vector3(1, 0, 1);
break;
case ScaleType.LeftAndRight:
needScaleGameObject.localScale = new Vector3(0, 1, 1);
break;
default:
break;
}
}
/// <summary>
/// 放大与缩小弹出菜单
/// </summary>
public void ScaleMenu()
{
if (needScaleGameObject.gameObject != null)
{
if (_IsScaleMark == false)
{
needScaleGameObject.DOScale(new Vector3(1, 1, 1), scaleMenuSpeed);
_IsScaleMark = true;
}
else
{
needScaleGameObject.DOScale(new Vector3(0, 0, 0), scaleMenuSpeed);
_IsScaleMark = false;
StartCoroutine("HideGameObject");
}
}
else
{
Debug.LogError(GetType() + "/Start()/_NeedScaleGameObject " + needScaleGameObject.gameObject + " 物体不存在请检查!!!");
}
}
/// <summary>
/// 上下打开弹出菜单
/// </summary>
public void UpAndDown()
{
if (needScaleGameObject.gameObject != null)
{
if (_IsScaleMark == false)
{
needScaleGameObject.DOScale(new Vector3(1, 1, 1), scaleMenuSpeed);
_IsScaleMark = true;
}
else
{
needScaleGameObject.DOScale(new Vector3(1, 0, 1), scaleMenuSpeed);
_IsScaleMark = false;
StartCoroutine("HideGameObject");
}
}
else
{
Debug.LogError(GetType() + "/Start()/_NeedScaleGameObject " + needScaleGameObject.gameObject + " 物体不存在请检查!!!");
}
}
/// <summary>
/// 左右打开弹出菜单
/// </summary>
public void leftAndRight()
{
if (needScaleGameObject.gameObject != null)
{
if (_IsScaleMark == false)
{
needScaleGameObject.DOScale(new Vector3(1, 1, 1), scaleMenuSpeed);
_IsScaleMark = true;
}
else
{
needScaleGameObject.DOScale(new Vector3(0, 1, 1), scaleMenuSpeed);
_IsScaleMark = false;
StartCoroutine("HideGameObject");
}
}
else
{
Debug.LogError(GetType() + "/Start()/_NeedScaleGameObject " + needScaleGameObject.gameObject + " 物体不存在请检查!!!");
}
}
/// <summary>
/// 隐藏游戏物体
/// </summary>
IEnumerator HideGameObject()
{
yield return new WaitForSeconds(scaleMenuSpeed);
needScaleGameObject.gameObject.SetActive(false);
}
/// <summary>
/// 基础面板设置
/// </summary>
/// <param name="needScaleGo">需要缩放的物体</param>
/// <param name="scaleType">物体缩放类型</param>
/// <param name="scaleSpeed">缩放的速度</param>
public void BasePanelSettings( GameObject needScaleGo,ScaleType scaleType, float scaleSpeed=0.3F)
{
//默认隐藏右侧内容区域
if (needScaleGo != null)
{
needScaleGo.SetActive(false);
//指定弹出菜单
needScaleGameObject = needScaleGo.transform;
//指定需要弹出菜单执行的动画类型
this.scaleType = scaleType;
StartCoroutine(StartJudgeScaleType());
//物体缩放的速度
scaleMenuSpeed = scaleSpeed;
}
else
{
Log.Write(GetType() + "/BtnOnClickEvent()/使用手册面板中按钮点击对应的面板右侧内容不存在,请检查" + needScaleGo + "物体");
}
}
}//class_end
}










