2.initEvents
function initEvents (vm: Component) {
vm._events = Object.create(null)
vm._hasHookEvent = false
// init parent attached events
const listeners = vm.$options._parentListeners
if (listeners) {
updateComponentListeners(vm, listeners)
}
}
又新增两个属性,后面那个if条件里面是有父组件的事件时初始化,估计就是props和events父子组件通信的事件内容。
3.initRender
function initRender (vm: Component) {
vm._vnode = null // the root of the child tree
vm._staticTrees = null
const parentVnode = vm.$vnode = vm.$options._parentVnode
const renderContext = parentVnode && parentVnode.context
vm.$slots = resolveSlots(vm.$options._renderChildren, renderContext)
vm.$scopedSlots = emptyObject
vm._c = (a, b, c, d) => createElement(vm, a, b, c, d, false)
vm.$createElement = (a, b, c, d) => createElement(vm, a, b, c, d, true)
const parentData = parentVnode && parentVnode.data
/* istanbul ignore else */
if (process.env.NODE_ENV !== 'production') {
defineReactive(vm, '$attrs', parentData && parentData.attrs, () => {
!isUpdatingChildComponent && warn(`$attrs is readonly.`, vm)
}, true)
defineReactive(vm, '$listeners', vm.$options._parentListeners, () => {
!isUpdatingChildComponent && warn(`$listeners is readonly.`, vm)
}, true)
} else {
defineReactive(vm, '$attrs', parentData && parentData.attrs, null, true)
defineReactive(vm, '$listeners', vm.$options._parentListeners, null, true)
}
}
此函数也是初始化了节点属性信息,绑定createElement函数到实例【并未挂载】,接下来调用beforeCreate回调钩子;——TODO1:后续专题分析VUE渲染逻辑
4.initInjections
function initInjections (vm: Component) {
const result = resolveInject(vm.$options.inject, vm)
if (result) {
observerState.shouldConvert = false
Object.keys(result).forEach(key => {
/* istanbul ignore else */
if (process.env.NODE_ENV !== 'production') {
defineReactive(vm, key, result[key], () => {
warn(
`Avoid mutating an injected value directly since the changes will be ` +
`overwritten whenever the provided component re-renders. ` +
`injection being mutated: "${key}"`,
vm
)
})
} else {
defineReactive(vm, key, result[key])
}
})
observerState.shouldConvert = true
}
}
此函数也是当有inject属性时做处理,源码例子无inject断点跑暂时跳过
5.initState










