使用Vue制作图片轮播组件思路详解

2020-06-14 06:18:34易采站长站整理

this.animate(destination, direction, speed)
},
animate(des, direc, speed) {
if (this.temp) {
window.clearInterval(this.temp)
this.temp = null
}
this.temp = window.setInterval(() => {
if ((direc === -1 && des < this.distance) || (direc === 1 && des > this.distance)) {
this.distance += speed * direc
} else {
this.transitionEnd = true
window.clearInterval(this.temp)
this.distance = des
if (des < -3000) this.distance = -600
if (des > -600) this.distance = -3000
}
}, 20)
},
jump(index) {
const direction = index - this.currentIndex >= 0 ? -1 : 1
const offset = Math.abs(index - this.currentIndex) * 600
const jumpSpeed = Math.abs(index - this.currentIndex) === 0 ? this.speed : Math.abs(index - this.currentIndex) * this.speed
this.move(offset, direction, jumpSpeed)
},
play() {
if (this.timer) {
window.clearInterval(this.timer)
this.timer = null
}
this.timer = window.setInterval(() => {
this.move(600, -1, this.speed)
}, this.interval)
},
stop() {
window.clearInterval(this.timer)
this.timer = null
}
}
}
</script>

github地址

九、结语

大概写完了这个组件,发现其实还有许多地方可以优化, this.distance 和 this.currentIndex 耦合性很高,完全可以通过计算属性连到一起。还有过渡方式,用定时器的方法还是有些生硬,没有发挥出Vue的优势来。不过,第一个组件算是写完了,也费了一番力气。