this.ctx.strokeStyle="#abcdef";
this.ctx.lineWidth=2;
this.ctx.beginPath();
this.ctx.arc(x,y,this.r,0,2*Math.PI,true);
this.ctx.closePath();
this.ctx.stroke();
}
//绘制出所有的圆
canvasLock.prototype.createCircle=function(){
var n=this.circleNum;//一行几个圆
var count=0;
this.r=this.canvas.width/(4*n+2);//公式计算出每个圆的半径
this.lastPoint=[];//储存点击过的圆的信息
this.arr=[];//储存所有圆的信息
this.restPoint=[];//储存未被点击的圆的信息
var r=this.r;
for(var i=0;i<n;i++){
for(var j=0;j<n;j++){
count++;
var obj={
x:(4*j+3)*r,
y:(4*i+3)*r,
index:count//给每个圆标记索引
};
this.arr.push(obj);
this.restPoint.push(obj);//初始化时为所有点
}
}
//清屏
this.ctx.clearRect(0,0,this.canvas.width,this.canvas.height);
//以给定坐标点为圆心画出所有圆
for(var i=0;i<this.arr.length;i++){
//循环调用画单个圆的方法
this.drawCircle(this.arr[i].x,this.arr[i].y);
}
}
//添加事件
canvasLock.prototype.bindEvent=function(){
var self=this;
this.canvas.addEventListener("touchstart",function(e){
var po=self.getPosition(e);//鼠标距离canvas的距离
//判断是否在圆内
for(var i=0;i<self.arr.length;i++){
if((Math.abs(po.x-self.arr[i].x)<self.r) && (Math.abs(po.y-self.arr[i].y)<self.r)){
self.touchFlag=true;//允许拖拽
self.lastPoint.push(self.arr[i]);//点击过的点
self.restPoint.splice(i,1);//剩下的点剔除这个被点击的点
break;
}
}
},false);
this.canvas.addEventListener("touchmove",function(e){
if(self.touchFlag){
//触摸点移动时的动画
self.update(self.getPosition(e));
}
},false);
//触摸离开时
this.canvas.addEventListener("touchend",function(e){
if(self.touchFlag){
self.storePass(self.lastPoint);
setTimeout(function(){
self.reset();
},300);
}
},false);
}
//设置密码
canvasLock.prototype.storePass=function(){
if(this.checkPass()){
document.getElementById("title").innerHTML="解锁成功";
this.drawStatusPoint("lightgreen");
}else{
document.getElementById("title").innerHTML="解锁失败";
this.drawStatusPoint("orange");
}
}
//判断输入的密码
canvasLock.prototype.checkPass=function(){
var p1="123",//成功的密码
p2="";
for(var i=0;i<this.lastPoint.length;i++){
p2+=this.lastPoint[i].index;
}
return p1===p2;
}
//绘制判断结束后的状态
canvasLock.prototype.drawStatusPoint=function(type){
for(var i=0;i<this.lastPoint.length;i++){
this.ctx.strokeStyle=type;
this.ctx.beginPath();









