for(var i=1;i<sprite.fireLevel;i++){
this.addMissle(sprite , sprite.rotateAngle-i*missleAngle);
this.addMissle(sprite , sprite.rotateAngle+i*missleAngle);
}
},
addMissle:function(sprite , angle){
for(var j=0;j<missles.length;j++){
if(!missles[j].visible){
missles[j].left = sprite.left;
missles[j].top = sprite.top;
missles[j].rotateAngle = angle;
var missleSpeed = 20;
missles[j].velocityX = missleSpeed*Math.sin(-missles[j].rotateAngle);
missles[j].velocityY = missleSpeed*Math.cos(-missles[j].rotateAngle);
missles[j].visible = true;
break;
}
}
}
}];
W.badPlanPainter = {
paint:function(sprite){
var img = new Image();









