this.textureB.drawTo(function() {
this_.textureA.bind();
this_.updateShader.uniforms({
delta: [1 / this_.textureA.width, 1 / this_.textureA.height]
}).draw(this_.plane);
});
this.textureB.swapWith(this.textureA);
};
Water.prototype.updateNormals = function() {
var this_ = this;
this.textureB.drawTo(function() {
this_.textureA.bind();
this_.normalShader.uniforms({
delta: [1 / this_.textureA.width, 1 / this_.textureA.height]
}).draw(this_.plane);
});
this.textureB.swapWith(this.textureA);
};









