x1 =100;
y1 =0;
ctx.beginPath();
for(var i = ci *2; i >0; i–){
ctx.rotate(pi);
ctx.moveTo(r,0);
y2 = r * Math.sin(pi);
x2 = r * Math.cos(pi);
x3 = (r – x2) /2+ x2 +10+ Math.random() *20;
y3 = y2 /2;
ctx.lineTo(x3,y3);
ctx.lineTo(x2,y2);
}
ctx.fill();
ctx.restore();
r <=100&& (r +=2);
},100);









