}
},
shot:function(sprite){
this.addMissle(sprite , sprite.rotateAngle);
var missleAngle = 0.1
for(var i=1;i<sprite.fireLevel;i++){
this.addMissle(sprite , sprite.rotateAngle-i*missleAngle);
this.addMissle(sprite , sprite.rotateAngle+i*missleAngle);
}
var audio = document.getElementsByTagName("audio");
for(var i=0;i<audio.length;i++){
console.log(audio[i].paused)
if(audio[i].src.indexOf("shot")>=0&&audio[i].paused){
audio[i].play();
break;
}
}
},
addMissle:function(sprite , angle){
for(var j=0;j<missles.length;j++){
if(!missles[j].visible){
missles[j].left = sprite.left;
missles[j].top = sprite.top;









