Go的标准库中有一个类型叫条件变量:sync.Cond。这种类型与互斥锁和读写锁不同,它不是开箱即用的,它需要与互斥锁组合使用:
// NewCond returns a new Cond with Locker l.
func NewCond(l Locker) *Cond {
return &Cond{L: l}
}
// A Locker represents an object that can be locked and unlocked.
type Locker interface {
Lock()
Unlock()
}
通过使用 NewCond 函数可以返回 *sync.Cond 类型的结果, *sync.Cond 我们主要操作其三个方法,分别是:
wait():等待通知
Signal():单播通知
Broadcast():广播通知
具体的函数说明如下:
// Wait atomically unlocks c.L and suspends execution
// of the calling goroutine. After later resuming execution,
// Wait locks c.L before returning. Unlike in other systems,
// Wait cannot return unless awoken by Broadcast or Signal.
//
// Because c.L is not locked when Wait first resumes, the caller
// typically cannot assume that the condition is true when
// Wait returns. Instead, the caller should Wait in a loop:
//
// c.L.Lock()
// for !condition() {
// c.Wait()
// }
// ... make use of condition ...
// c.L.Unlock()
//
func (c *Cond) Wait() {
c.checker.check()
t := runtime_notifyListAdd(&c.notify)
c.L.Unlock()
runtime_notifyListWait(&c.notify, t)
c.L.Lock()
}
// Signal wakes one goroutine waiting on c, if there is any.
//
// It is allowed but not required for the caller to hold c.L
// during the call.
func (c *Cond) Signal() {
c.checker.check()
runtime_notifyListNotifyOne(&c.notify)
}
// Broadcast wakes all goroutines waiting on c.
//
// It is allowed but not required for the caller to hold c.L
// during the call.
func (c *Cond) Broadcast() {
c.checker.check()
runtime_notifyListNotifyAll(&c.notify)
}
条件变量sync.Cond本质上是一些正在等待某个条件的线程的同步机制。
sync.Cond 主要实现一个条件变量,假如 goroutine A 执行前需要等待另外的goroutine B 的通知,那边处于等待的goroutine A 会保存在一个通知列表,也就是说需要某种变量状态的goroutine A 将会等待/Wait在那里,当某个时刻状态改变时负责通知的goroutine B 通过对条件变量通知的方式(Broadcast,Signal)来通知处于等待条件变量的goroutine A, 这样便可首先一种“消息通知”的同步机制。
以go的http处理为例,在Go的源码中http模块server部分源码中所示,当需要处理一个新的连接的时候,若连接conn是实现自*tls.Conn的情况下,会进行相关的客户端与服务端的“握手”处理Handshake(), 入口代码如下:
if tlsConn, ok := c.rwc.(*tls.Conn); ok {
if d := c.server.ReadTimeout; d != 0 {
c.rwc.SetReadDeadline(time.Now().Add(d))
}
if d := c.server.WriteTimeout; d != 0 {
c.rwc.SetWriteDeadline(time.Now().Add(d))
}
if err := tlsConn.Handshake(); err != nil {
c.server.logf("http: TLS handshake error from %s: %v", c.rwc.RemoteAddr(), err)
return
}
c.tlsState = new(tls.ConnectionState)
*c.tlsState = tlsConn.ConnectionState()
if proto := c.tlsState.NegotiatedProtocol; validNPN(proto) {
if fn := c.server.TLSNextProto[proto]; fn != nil {
h := initNPNRequest{tlsConn, serverHandler{c.server}}
fn(c.server, tlsConn, h)
}
return
}
}









