iOS开发之AssetsLibrary框架使用详解

2020-01-21 07:12:33于海丽


//资源库更新
extern NSString *const ALAssetLibraryUpdatedAssetsKey;
//插入组
extern NSString *const ALAssetLibraryInsertedAssetGroupsKey;
//更新组
extern NSString *const ALAssetLibraryUpdatedAssetGroupsKey;
//删除组
extern NSString *const ALAssetLibraryDeletedAssetGroupsKey;

下面列举了操作过程中的一些异常定义:


enum {
  ALAssetsLibraryUnknownError =         -1,   // 未知错误
  ALAssetsLibraryWriteFailedError =      -3300,   //写入错误
  ALAssetsLibraryWriteBusyError =       -3301,   // 写入繁忙 可以重试
  ALAssetsLibraryWriteInvalidDataError =   -3302,   // 无效数据
  ALAssetsLibraryWriteIncompatibleDataError = -3303,   // 不兼容的数据
  ALAssetsLibraryWriteDataEncodingError =   -3304,   // 数据编码错误
  ALAssetsLibraryWriteDiskSpaceError =    -3305,   // 内存不足
  ALAssetsLibraryDataUnavailableError =    -3310,   // 数据不可用
  ALAssetsLibraryAccessUserDeniedError =   -3311,   // 权限错误
  ALAssetsLibraryAccessGloballyDeniedError = -3312,   // 权限错误
};

四、ALAssetsGroup资源组对象

资源组其实就是对应与我们相册中的一组资源,我们可以通过如下的方便遍历出其中的所有资源:


  _library = [[ALAssetsLibrary alloc]init];
  [_library enumerateGroupsWithTypes:ALAssetsGroupAll usingBlock:^(ALAssetsGroup *group, BOOL *stop) {
    if (group) { // 遍历相册还未结束
      // 设置过滤器
      [group setAssetsFilter:[ALAssetsFilter allPhotos]];
      if (group.numberOfAssets) {
        [group enumerateAssetsUsingBlock:^(ALAsset *result, NSUInteger index, BOOL *stop) {
          NSLog(@"%d:%@",index,result);
        }];
      }
    } else { // 遍历结束(当group为空的时候就意味着结束)

        NSLog(@"没有相册列表了");
    }

  } failureBlock:^(NSError *error) {
    NSLog(@"失败");
  }];

ALAssetsGroup中相关方法解析如下:


//获取相关属性
/*
extern NSString *const ALAssetsGroupPropertyName;//组名字
extern NSString *const ALAssetsGroupPropertyType;//组类型
extern NSString *const ALAssetsGroupPropertyPersistentID; //ID
extern NSString *const ALAssetsGroupPropertyURL;//组URL
*/
- (id)valueForProperty:(NSString *)property;
//获取当前组的缩略图海报
- (CGImageRef)posterImage;
//设置过滤器
- (void)setAssetsFilter:(ALAssetsFilter *)filter;
//获取组中资源个数
- (NSInteger)numberOfAssets;
//进行资源枚举
- (void)enumerateAssetsUsingBlock:(ALAssetsGroupEnumerationResultsBlock)enumerationBlock;
/*
typedef NS_OPTIONS(NSUInteger, NSEnumerationOptions) {
  NSEnumerationConcurrent = (1UL << 0),//顺序枚举
  NSEnumerationReverse = (1UL << 1),  //逆序枚举
};
*/
- (void)enumerateAssetsWithOptions:(NSEnumerationOptions)options usingBlock:(ALAssetsGroupEnumerationResultsBlock)enumerationBlock;
- (void)enumerateAssetsAtIndexes:(NSIndexSet *)indexSet options:(NSEnumerationOptions)options usingBlock:(ALAssetsGroupEnumerationResultsBlock)enumerationBlock;
//获取当前组是否允许编辑
@property (nonatomic, readonly, getter=isEditable) BOOL editable;
//向组中添加一个资源
- (BOOL)addAsset:(ALAsset *)asset;