这里继承了FSAudioStream,并且采用了单例模式
+ (instancetype)defaultPlayer
{
static GLMusicPlayer *player = nil;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
FSStreamConfiguration *config = [[FSStreamConfiguration alloc] init];
config.httpConnectionBufferSize *=2;
config.enableTimeAndPitchConversion = YES;
player = [[super alloc] initWithConfiguration:config];
player.delegate = (id)self;
player.onFailure = ^(FSAudioStreamError error, NSString *errorDescription) {
//播放错误
//有待解决
};
player.onCompletion = ^{
//播放完成
NSLog(@" 打印信息: 播放完成1");
};
player.onStateChange = ^(FSAudioStreamState state) {
switch (state) {
case kFsAudioStreamPlaying:
{
NSLog(@" 打印信息 playing.....");
player.isPause = NO;
[GLMiniMusicView shareInstance].palyButton.selected = YES;
}
break;
case kFsAudioStreamStopped:
{
NSLog(@" 打印信息 stop.....%@",player.url.absoluteString);
}
break;
case kFsAudioStreamPaused:
{
//pause
player.isPause = YES;
[GLMiniMusicView shareInstance].palyButton.selected = NO;
NSLog(@" 打印信息: pause");
}
break;
case kFsAudioStreamPlaybackCompleted:
{
NSLog(@" 打印信息: 播放完成2");
[player playMusicForState];
}
break;
default:
break;
}
};
//设置音量
[player setVolume:0.5];
//设置播放速率
[player setPlayRate:1];
player.loopState = GLForeverLoop;
});
return player;
}
然后实现了播放方法
- (void)playFromURL:(NSURL *)url
{
//根据地址 在本地找歌词
NSMutableDictionary *dic = [NSMutableDictionary dictionaryWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"musiclist" ofType:@"plist"]];
for (NSString *playStringKey in dic.allKeys) {
if ([[dic valueForKey:playStringKey] isEqualToString:url.absoluteString]) {
self.currentTitle = playStringKey;
break;
}
}
[self stop];
if (![url.absoluteString isEqualToString:self.url.absoluteString]) {
[super playFromURL:url];
}else{
[self play];
}
NSLog(@" 当前播放歌曲:%@",self.currentTitle);
[GLMiniMusicView shareInstance].titleLable.text = self.currentTitle;
//获取歌词
NSString *lrcFile = [NSString stringWithFormat:@"%@.lrc",self.currentTitle];
self.musicLRCArray = [NSMutableArray arrayWithArray:[GLMusicLRCModel musicLRCModelsWithLRCFileName:lrcFile]];
if (![self.musicListArray containsObject:url]) {
[self.musicListArray addObject:url];
}
//更新主界面歌词UI
if (self.glPlayerDelegate && [self.glPlayerDelegate respondsToSelector:@selector(updateMusicLrc)])
{
[self.glPlayerDelegate updateMusicLrc];
}
_currentIndex = [self.musicListArray indexOfObject:url];
if (!_progressTimer) {
_progressTimer = [CADisplayLink displayLinkWithTarget:self selector:@selector(updateProgress)];
[_progressTimer addToRunLoop:[NSRunLoop mainRunLoop] forMode:NSRunLoopCommonModes];
}
}










