5、画左手部分
//左手
CAShapeLayer *leftHandLayer = [CAShapeLayer layer];
UIBezierPath *leftHandPath = [UIBezierPath bezierPathWithArcCenter:CGPointMake(arcCenterX-95, arcCenterY+110) radius:20 startAngle:0 endAngle:2*M_PI clockwise:YES];
[self setLayer:leftHandLayer path:leftHandPath ];
//左胳膊
CGFloat distanceXToArcCenter = 80*cos(M_PI_2*4/9);
CGFloat distanceYToArcCenter = 80*sin(M_PI_2*4/9);
CAShapeLayer *leftArmLayer = [CAShapeLayer layer];
UIBezierPath *leftArmPath = [UIBezierPath bezierPath];
[leftArmPath moveToPoint:CGPointMake(arcCenterX-distanceXToArcCenter, arcCenterY+distanceYToArcCenter)];
[leftArmPath addLineToPoint:CGPointMake(arcCenterX-95, arcCenterY+90)];
[leftArmPath addQuadCurveToPoint:CGPointMake(arcCenterX-75, arcCenterY+110) controlPoint:CGPointMake(arcCenterX-92, arcCenterY+107)];
[leftArmPath addLineToPoint:CGPointMake(arcCenterX-distanceXToArcCenter+1.5, arcCenterY+95)];
[self setLayer:leftArmLayer path:leftArmPath ];
6、画身体部分
//围巾
CAShapeLayer *mufflerLayer = [CAShapeLayer layer];
UIBezierPath *mufflerPath = [UIBezierPath bezierPath];
[mufflerPath moveToPoint:CGPointMake(arcCenterX-distanceXToArcCenter, arcCenterY+distanceYToArcCenter)];
[mufflerPath addQuadCurveToPoint:CGPointMake(arcCenterX+distanceXToArcCenter, arcCenterY+distanceYToArcCenter) controlPoint:CGPointMake(arcCenterX, arcCenterY+109)];
[mufflerPath addLineToPoint:CGPointMake(arcCenterX+distanceXToArcCenter+2, arcCenterY+distanceYToArcCenter+7)];
[mufflerPath addQuadCurveToPoint:CGPointMake(arcCenterX-distanceXToArcCenter-4, arcCenterY+distanceYToArcCenter+5) controlPoint:CGPointMake(arcCenterX, arcCenterY+115)];
[mufflerPath addLineToPoint:CGPointMake(arcCenterX-distanceXToArcCenter, arcCenterY+distanceYToArcCenter)];
[self setLayer:mufflerLayer path:mufflerPath ];
//身体
CAShapeLayer *bodyLayer = [CAShapeLayer layer];
UIBezierPath *bodyPath = [UIBezierPath bezierPath];
[bodyPath moveToPoint:CGPointMake(arcCenterX-distanceXToArcCenter, arcCenterY+distanceYToArcCenter+7)];
[bodyPath addQuadCurveToPoint:CGPointMake(arcCenterX-distanceXToArcCenter+5, arcCenterY+150) controlPoint:CGPointMake(arcCenterX-distanceXToArcCenter+2, arcCenterY+140)];
[bodyPath addQuadCurveToPoint:CGPointMake(arcCenterX-distanceXToArcCenter+3, arcCenterY+170) controlPoint:CGPointMake(arcCenterX-distanceXToArcCenter, arcCenterY+160)];
[bodyPath addQuadCurveToPoint:CGPointMake(arcCenterX-8, arcCenterY+170) controlPoint:CGPointMake(arcCenterX-(distanceXToArcCenter+5)/2, arcCenterY+175)];
[bodyPath addQuadCurveToPoint:CGPointMake(arcCenterX+8, arcCenterY+170) controlPoint:CGPointMake(arcCenterX, arcCenterY+155)];
[bodyPath addQuadCurveToPoint:CGPointMake(arcCenterX+distanceXToArcCenter-3, arcCenterY+170) controlPoint:CGPointMake(arcCenterX+(distanceXToArcCenter+5)/2, arcCenterY+175)];
[bodyPath addQuadCurveToPoint:CGPointMake(arcCenterX+distanceXToArcCenter-5, arcCenterY+150) controlPoint:CGPointMake(arcCenterX+distanceXToArcCenter-2, arcCenterY+160)];
[bodyPath addQuadCurveToPoint:CGPointMake(arcCenterX+distanceXToArcCenter, arcCenterY+distanceYToArcCenter+8) controlPoint:CGPointMake(arcCenterX+distanceXToArcCenter-2, arcCenterY+140)];
[bodyPath addQuadCurveToPoint:CGPointMake(arcCenterX-distanceXToArcCenter, arcCenterY+distanceYToArcCenter+7) controlPoint:CGPointMake(arcCenterX, arcCenterY+115)];
[self setLayer:bodyLayer path:bodyPath ];
//左脚
CAShapeLayer *leftFootLayer = [CAShapeLayer layer];
UIBezierPath *leftFootPath = [UIBezierPath bezierPath];
[leftFootPath moveToPoint:CGPointMake(arcCenterX-distanceXToArcCenter+3, arcCenterY+170)];
[leftFootPath addQuadCurveToPoint:CGPointMake(arcCenterX-distanceXToArcCenter+3, arcCenterY+195) controlPoint:CGPointMake(arcCenterX-distanceXToArcCenter-20, arcCenterY+185)];
[leftFootPath addQuadCurveToPoint:CGPointMake(arcCenterX-13, arcCenterY+195) controlPoint:CGPointMake(arcCenterX-(distanceXToArcCenter+10)/2, arcCenterY+200)];
[leftFootPath addQuadCurveToPoint:CGPointMake(arcCenterX-10, arcCenterY+170) controlPoint:CGPointMake(arcCenterX+8, arcCenterY+187)];
[self setLayer:leftFootLayer path:leftFootPath ];
//右脚
CAShapeLayer *rightFootLayer = [CAShapeLayer layer];
UIBezierPath *rightFootPath = [UIBezierPath bezierPath];
[rightFootPath moveToPoint:CGPointMake(arcCenterX+10, arcCenterY+170)];
[rightFootPath addQuadCurveToPoint:CGPointMake(arcCenterX+15, arcCenterY+195) controlPoint:CGPointMake(arcCenterX-12, arcCenterY+185)];
[rightFootPath addQuadCurveToPoint:CGPointMake(arcCenterX+distanceXToArcCenter-5, arcCenterY+195) controlPoint:CGPointMake(arcCenterX+(distanceXToArcCenter+20)/2, arcCenterY+200)];
[rightFootPath addQuadCurveToPoint:CGPointMake(arcCenterX+distanceXToArcCenter-3, arcCenterY+170) controlPoint:CGPointMake(arcCenterX+distanceXToArcCenter+18, arcCenterY+185)];
[self setLayer:rightFootLayer path:rightFootPath];
//肚子
CAShapeLayer *bellyLayer = [CAShapeLayer layer];
UIBezierPath *bellyPath = [UIBezierPath bezierPath];
[bellyPath moveToPoint:CGPointMake(arcCenterX-30, arcCenterY+80)];
[bellyPath addCurveToPoint:CGPointMake(arcCenterX-30, arcCenterY+150) controlPoint1:CGPointMake(arcCenterX-65, arcCenterY+95) controlPoint2:CGPointMake(arcCenterX-60, arcCenterY+140)];
[bellyPath addQuadCurveToPoint:CGPointMake(arcCenterX+30, arcCenterY+150) controlPoint:CGPointMake(arcCenterX, arcCenterY+160)];
[bellyPath addCurveToPoint:CGPointMake(arcCenterX+30, arcCenterY+80) controlPoint1:CGPointMake(arcCenterX+60, arcCenterY+140) controlPoint2:CGPointMake(arcCenterX+65, arcCenterY+95)];
[bellyPath addQuadCurveToPoint:CGPointMake(arcCenterX-30, arcCenterY+80) controlPoint:CGPointMake(arcCenterX, arcCenterY+92)];
[self setLayer:bellyLayer path:bellyPath ];
//铃铛
CAShapeLayer *bellLayer = [CAShapeLayer layer];
UIBezierPath *bellPath = [UIBezierPath bezierPathWithArcCenter:CGPointMake(arcCenterX, arcCenterY+97) radius:15 startAngle:0 endAngle:2*M_PI clockwise:YES];
[self setLayer:bellLayer path:bellPath ];
//铃铛上的线
CAShapeLayer *bellLineLayer = [CAShapeLayer layer];
UIBezierPath *BellLinePath = [UIBezierPath bezierPath];
[BellLinePath moveToPoint:CGPointMake(arcCenterX-(sqrt(pow(15.0, 2)-pow(5.0, 2))), arcCenterY+92)];
[BellLinePath addLineToPoint:CGPointMake(arcCenterX+(sqrt(pow(15.0, 2)-pow(5.0, 2))), arcCenterY+92)];
[BellLinePath moveToPoint:CGPointMake(arcCenterX+(sqrt(pow(15.0, 2)-pow(2.0, 2))), arcCenterY+95)];
[BellLinePath addLineToPoint:CGPointMake(arcCenterX-(sqrt(pow(15.0, 2)-pow(2.0, 2))), arcCenterY+95)];
[self setLayer:bellLineLayer path:BellLinePath ];
//铃铛上的小圆点
CAShapeLayer *bellCirLayer = [CAShapeLayer layer];
UIBezierPath *bellCirPath = [UIBezierPath bezierPathWithArcCenter:CGPointMake(arcCenterX, arcCenterY+102) radius:2.5 startAngle:0 endAngle:2*M_PI clockwise:YES];
[bellCirPath moveToPoint:CGPointMake(arcCenterX, arcCenterY+104.5)];
[bellCirPath addLineToPoint:CGPointMake(arcCenterX, arcCenterY+112)];
[self setLayer:bellCirLayer path:bellCirPath ];
//口袋
CAShapeLayer *bagLayer = [CAShapeLayer layer];
UIBezierPath *bagPath = [UIBezierPath bezierPath];
[bagPath moveToPoint:CGPointMake(arcCenterX-40, arcCenterY+112)];
[bagPath addQuadCurveToPoint:CGPointMake(arcCenterX+40, arcCenterY+112) controlPoint:CGPointMake(arcCenterX, arcCenterY+120)];
[bagPath addCurveToPoint:CGPointMake(arcCenterX-40, arcCenterY+112) controlPoint1:CGPointMake(arcCenterX+28, arcCenterY+160) controlPoint2:CGPointMake(arcCenterX-28, arcCenterY+160)];
[self setLayer:bagLayer path:bagPath ];










