外界使用: 不断调用下面的方法将NSData传递进来
- (void)playWithData:(NSData *)data;
#pragma mark--实时录音
1. 导入系统框架AudioToolbox.framework AVFoundation.framework
2. 创建录音的类 EYRecord
EYRecord.h
#import <Foundation/Foundation.h>
@interface ESARecord : NSObject
//开始录音
- (void)startRecording;
//停止录音
- (void)stopRecording;
@end
EYRecord.m
#import "ESARecord.h"
#import <AudioToolbox/AudioToolbox.h>
#define QUEUE_BUFFER_SIZE 3 // 输出音频队列缓冲个数
#define kDefaultBufferDurationSeconds 0.03//调整这个值使得录音的缓冲区大小为960,实际会小于或等于960,需要处理小于960的情况
#define kDefaultSampleRate 16000 //定义采样率为16000
extern NSString * const ESAIntercomNotifationRecordString;
static BOOL isRecording = NO;
@interface ESARecord(){
AudioQueueRef _audioQueue; //输出音频播放队列
AudioStreamBasicDescription _recordFormat;
AudioQueueBufferRef _audioBuffers[QUEUE_BUFFER_SIZE]; //输出音频缓存
}
@property (nonatomic, assign) BOOL isRecording;
@end
@implementation ESARecord
- (instancetype)init
{
self = [super init];
if (self) {
//重置下
memset(&_recordFormat, 0, sizeof(_recordFormat));
_recordFormat.mSampleRate = kDefaultSampleRate;
_recordFormat.mChannelsPerFrame = 1;
_recordFormat.mFormatID = kAudioFormatLinearPCM;
_recordFormat.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kLinearPCMFormatFlagIsPacked;
_recordFormat.mBitsPerChannel = 16;
_recordFormat.mBytesPerPacket = _recordFormat.mBytesPerFrame = (_recordFormat.mBitsPerChannel / 8) * _recordFormat.mChannelsPerFrame;
_recordFormat.mFramesPerPacket = 1;
//初始化音频输入队列
AudioQueueNewInput(&_recordFormat, inputBufferHandler, (__bridge void *)(self), NULL, NULL, 0, &_audioQueue);
//计算估算的缓存区大小
int frames = (int)ceil(kDefaultBufferDurationSeconds * _recordFormat.mSampleRate);
int bufferByteSize = frames * _recordFormat.mBytesPerFrame;
NSLog(@"缓存区大小%d",bufferByteSize);
//创建缓冲器
for (int i = 0; i < QUEUE_BUFFER_SIZE; i++){
AudioQueueAllocateBuffer(_audioQueue, bufferByteSize, &_audioBuffers[i]);
AudioQueueEnqueueBuffer(_audioQueue, _audioBuffers[i], 0, NULL);
}
}
return self;
}
-(void)startRecording
{
// 开始录音
AudioQueueStart(_audioQueue, NULL);
isRecording = YES;
}
void inputBufferHandler(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer, const AudioTimeStamp *inStartTime,UInt32 inNumPackets, const AudioStreamPacketDescription *inPacketDesc)
{
if (inNumPackets > 0) {
ESARecord *recorder = (__bridge ESARecord*)inUserData;
[recorder processAudioBuffer:inBuffer withQueue:inAQ];
}
if (isRecording) {
AudioQueueEnqueueBuffer(inAQ, inBuffer, 0, NULL);
}
}
- (void)processAudioBuffer:(AudioQueueBufferRef )audioQueueBufferRef withQueue:(AudioQueueRef )audioQueueRef
{
NSMutableData * dataM = [NSMutableData dataWithBytes:audioQueueBufferRef->mAudioData length:audioQueueBufferRef->mAudioDataByteSize];
if (dataM.length < 960) { //处理长度小于960的情况,此处是补00
Byte byte[] = {0x00};
NSData * zeroData = [[NSData alloc] initWithBytes:byte length:1];
for (NSUInteger i = dataM.length; i < 960; i++) {
[dataM appendData:zeroData];
}
}
// NSLog(@"实时录音的数据--%@", dataM);
//此处是发通知将dataM 传递出去
[[NSNotificationCenter defaultCenter] postNotificationName:@"EYRecordNotifacation" object:@{@"data" : dataM}];
}
-(void)stopRecording
{
if (isRecording)
{
isRecording = NO;
//停止录音队列和移除缓冲区,以及关闭session,这里无需考虑成功与否
AudioQueueStop(_audioQueue, true);
//移除缓冲区,true代表立即结束录制,false代表将缓冲区处理完再结束
AudioQueueDispose(_audioQueue, true);
}
NSLog(@"停止录音");
}
@end










