iOS仿微信摇一摇动画效果加震动音效实例

2020-01-18 22:11:01王旭

众所周知, 微信中的摇一摇功能: 搜索人/歌曲/电视,同样在一些其他类APP中也有一个摇一摇签到, 摇一摇随机选号等功能,下面以微信摇一摇功能来介绍实现原理.

ios,微信摇一摇,微信摇一摇demo,摇一摇动画

对于摇一摇功能, 在iOS中系统默认为我们提供了摇一摇的功能检测API. iOS 中既然已经提供了接口, 我们直接调用就好了.


#import <QuartzCore/QuartzCore.h>
#import <AudioToolbox/AudioToolbox.h>

实现原理

1. 监听摇一摇方法


// 摇一摇开始
- (void)motionBegan:(UIEventSubtype)motion withEvent:(nullable UIEvent *)event NS_AVAILABLE_IOS(3_0);
// 摇一摇结束
- (void)motionEnded:(UIEventSubtype)motion withEvent:(nullable UIEvent *)event NS_AVAILABLE_IOS(3_0);
// 摇一摇取消
- (void)motionCancelled:(UIEventSubtype)motion withEvent:(nullable UIEvent *)event NS_AVAILABLE_IOS(3_0);

2. 解决摇一摇失效的情况.

ps: 使用 Xcode6.x 后创建的项目,仅仅实现第一步监听就可以实现,没有遇到这种问题.


- (BOOL)canBecomeFirstResponder {
  return YES;
}

3. 摇一摇阶段需要震动及声音.


// 摇动开始
- (void)motionBegan:(UIEventSubtype)motion withEvent:(UIEvent *)event {
  AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);
}

// 摇动结束
- (void)motionEnded:(UIEventSubtype)motion withEvent:(UIEvent *)event {

  if (motion ==UIEventSubtypeMotionShake ) {

    // 1.添加摇动动画
    // 见第四点, 推荐第四点的方法二

    // 2.设置播放音效
    SystemSoundID soundID; 
    NSString *path = [[NSBundle mainBundle ] pathForResource:@"shake_sound_male" ofType:@"wav"];
    AudioServicesCreateSystemSoundID((__bridge CFURLRef)[NSURL fileURLWithPath:path], &soundID);
    // 添加摇动声音
    AudioServicesPlaySystemSound (soundID);

    // 3.设置震动
    AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);
  }
}

4. 摇一摇阶段需要动画效果.

微信的摇一摇功能是先在视图上放一个摇后要显示的图片:手拿手机的图片, 这个图片就是上下两半拼在一起给人一种一张图片的感觉;当检测到摇一摇 捕捉到晃动事件后,上下两张图片分别上下做一个动画移动(上面的一半往上移,下面的往下移),在completion 里面再移回来.

这里有两种方法:

方法一: 抽出来添加动画效果的方法, 在摇一摇结束方法里添加这个方法.


- (void)addAnimations {

  // 让imgup上下移动
  CABasicAnimation *translation2 = [CABasicAnimation animationWithKeyPath:@"position"];
  translation2.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
  translation2.fromValue = [NSValue valueWithCGPoint:CGPointMake(160, 115)];
  translation2.toValue = [NSValue valueWithCGPoint:CGPointMake(160, 40)];
  translation2.duration = 0.5;
  translation2.repeatCount = 1;
  translation2.autoreverses = YES;

  // 让imagdown上下移动
  CABasicAnimation *translation = [CABasicAnimation animationWithKeyPath:@"position"];
  translation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
  translation.fromValue = [NSValue valueWithCGPoint:CGPointMake(160, 345)];
  translation.toValue = [NSValue valueWithCGPoint:CGPointMake(160, 420)];
  translation.duration = 0.5;
  translation.repeatCount = 1;
  translation.autoreverses = YES;

  [self.imgDown.layer addAnimation:translation forKey:@"translation"];
  [self.imgUp.layer addAnimation:translation2 forKey:@"translation2"];
}