相较于前面的代码,多了两个步骤:判断rgb的有效值;对二维码进行颜色渲染。颜色渲染的过程包括获取图像的位图上下文、像素替换、二进制图像转换等操作,具体代码如下:
/*! 对生成二维码图像进行颜色填充*/
+ (UIImage *)imageFillBlackColorAndTransparent: (UIImage *)image red: (NSUInteger)red green: (NSUInteger)green blue: (NSUInteger)blue {
const int imageWidth = image.size.width;
const int imageHeight = image.size.height;
size_t bytesPerRow = imageWidth * 4;
uint32_t * rgbImageBuf = (uint32_t *)malloc(bytesPerRow * imageHeight);
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(rgbImageBuf, imageWidth, imageHeight, 8, bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaNoneSkipLast);
CGContextDrawImage(context, (CGRect){(CGPointZero), (image.size)}, image.CGImage);
//遍历像素
int pixelNumber = imageHeight * imageWidth;
[self fillWhiteToTransparentOnPixel: rgbImageBuf pixelNum: pixelNumber red: red green: green blue: blue];
CGDataProviderRef dataProvider = CGDataProviderCreateWithData(NULL, rgbImageBuf, bytesPerRow, ProviderReleaseData);
CGImageRef imageRef = CGImageCreate(imageWidth, imageHeight, 8, 32, bytesPerRow, colorSpace, kCGImageAlphaLast | kCGBitmapByteOrder32Little, dataProvider, NULL, true, kCGRenderingIntentDefault);
UIImage * resultImage = [UIImage imageWithCGImage: imageRef];
CGImageRelease(imageRef);
CGColorSpaceRelease(colorSpace);
CGContextRelease(context);
return resultImage;
}
/! 遍历所有像素点进行颜色替换/
+ (void)fillWhiteToTransparentOnPixel: (uint32_t *)rgbImageBuf pixelNum: (int)pixelNum red: (NSUInteger)red green: (NSUInteger)green blue: (NSUInteger)blue {
uint32_t * pCurPtr = rgbImageBuf;
for (int i = 0; i < pixelNum; i++, pCurPtr++) {
if ((*pCurPtr & 0xffffff00) < 0xd0d0d000) {
uint8_t * ptr = (uint8_t *)pCurPtr;
ptr[3] = red;
ptr[2] = green;
ptr[1] = blue;
} else {
//将白色变成透明色
uint8_t * ptr = (uint8_t *)pCurPtr;
ptr[0] = 0;
}
}
}
void ProviderReleaseData(void * info, const void * data, size_t size) {
free((void *)data);
}
ps:在修改代码之前,应该想清楚是否需要删除原有代码。类似这种二维码的扩展,旧的二维码生成接口可以留下来,然后在其中调用多参数的全能构造器Designated Initializer。

这时候距离微信还差一小步,我们要在二维码的中心位置插入我们的小头像,最直接的方式是加载完我们的头像后,直接drawInRect:这种实现方法是正确的,但是在我们画上去之前,我们还需要对图像进行圆角处理。(省事的可能直接用imageView加载头像,然后设置头像的cornerRadius,这个也能实现效果)。










