IOS 手势操作详解及实例总结篇

2020-01-18 19:36:23王振洲

iOS手势操作总结

手势操作种类

UITapGestureRecognizer: 敲击,点击 UILongPressGestureRecognizer: 长按 UIPinchGestureRecognizer: 缩放 UIRotationGestureRecognizer: 旋转 UISwipeGestureRecongizer: 轻扫 UIPanGestureRecognizer: 拖拽

手势操作的代理方法(UIGestureRecognizerDelegate)

手势可能发生的条件,返回NO可以阻止此手势的发生或者此手势不产生任何效果


- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer;

是否允许多个手势同时发生


- (BOOL)gestureRecognizer:(UIGestureRecognizer *)
gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:
(UIGestureRecognizer *)otherGestureRecognizer;

UITapGestureRecognier敲击,点击手势

设置属性numberOfTapsRequired可以指定需要几根手指才能触发事件 numberOfTouchesRequired:可以设置需要敲击几次触发事件

 UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tap:)];

  // 设置代理
  tap.delegate = self;

  // 设置点击次数触发手势事件
  tap.numberOfTapsRequired = 1;

  // 设置需要点击的手指数
  tap.numberOfTouchesRequired = 1;

  [self.image addGestureRecognizer:tap];

UILongPressGestureRecongnizer长按

minimumPressDuration设置长按的最小间隔时间,也就是说按下开始和手指离开时的中间间隔,如果小于这个值则不会被认为是长按操作 allowableMovement:长按过程中是否允许移动

  UILongPressGestureRecognizer *longPress = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(longPress:)];

  // 代理
  longPress.delegate = self;

  // 设置最小间隔时间, 手指按下与离开间隔时间
  longPress.minimumPressDuration = 1.0;

  // 按下过程中允许移动的像素
  longPress.allowableMovement = 30;

  [self.image addGestureRecognizer:longPress];

UIPinchGestureRecognizer缩放手势

scale: 设置缩放比例,相对于原来大小


 UIPinchGestureRecognizer *pinch = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(pinch:)];

  // 代理
  pinch.delegate = self;

  // 设置缩放比例
  pinch.scale = 1.2;

  [self.image addGestureRecognizer:pinch];

UIRotationGestureRecognizer旋转手势

rotation: 旋转弧度,要保证每次都在上一次位置开始旋转,而不是回归初始位置,必须要在动作方法里将此值清零


- (void)setupRotation
{
  UIRotationGestureRecognizer *rotation = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(rotation:)];

  // 设置代理
  rotation.delegate = self;

  [self.image addGestureRecognizer:rotation];
}

- (void)rotation:(UIRotationGestureRecognizer *)rotation
{
  // 旋转角度
  CGFloat radian = rotation.rotation;

  self.image.transform = CGAffineTransformRotate(self.image.transform, radian);

  // 复位,保证每次都是在上一次位置开始转,而不是每次都回归初始位置再转
  rotation.rotation = 0;
}