iOS开发项目- 基于WebSocket的聊天通讯(1)

2020-01-18 17:13:44于海丽

3.SRWebSocketDelegate


//连接成功
//代理方法实现
#pragma mark - SRWebSocketDelegate
- (void)webSocketDidOpen:(SRWebSocket *)webSocket{

  NSLog(@"Websocket Connected");
  self.title = @"Connected!";
 }
//连接失败
- (void)webSocket:(SRWebSocket *)webSocket didFailWithError:(NSError *)error{
  NSLog(@":( Websocket Failed With Error %@", error);

  self.title = @"Connection Failed! (see logs)";
  self.webSocket = nil;
 }
//接收到新消息的处理
- (void)webSocket:(SRWebSocket *)webSocket didReceiveMessage:(id)message{
//  NSString *str1 = self.replyContent.text;
//  NSString *str2 = [str1 stringByAppendingFormat:@"%@n",message];
//  self.replyContent.text = str2;

  NSLog(@"%@--askl",message);

 }
//连接关闭
- (void)webSocket:(SRWebSocket *)webSocket didCloseWithCode:(NSInteger)code reason:(NSString *)reason wasClean:(BOOL)wasClean{
  NSLog(@"Closed Reason:%@",reason);
  self.title = @"Connection Closed! (see logs)";
  self.webSocket = nil;
 }
//该函数是接收服务器发送的pong消息,其中最后一个是接受pong消息的,
在这里就要提一下心跳包,一般情况下建立长连接都会建立一个心跳包,
用于每隔一段时间通知一次服务端,客户端还是在线,这个心跳包其实就是一个ping消息,
我的理解就是建立一个定时器,每隔十秒或者十五秒向服务端发送一个ping消息,这个消息可是是空的
- (void)webSocket:(SRWebSocket *)webSocket didReceivePong:(NSData *)pongPayload{

  NSString *reply = [[NSString alloc] initWithData:pongPayload encoding:NSUTF8StringEncoding];
  NSLog(@"%@",reply);
 }

#pragma mark - SendButton Response
- (IBAction)sendAction:(id)sender {
  [self.view endEditing:YES];
  // WebSocket
  if (self.webSocket) {

    [self.webSocket send:@"您好 !"];

  }
}

实现效果:
websocket,ios,通讯,聊天室,websocket即时通讯

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