3.SRWebSocketDelegate
//连接成功
//代理方法实现
#pragma mark - SRWebSocketDelegate
- (void)webSocketDidOpen:(SRWebSocket *)webSocket{
NSLog(@"Websocket Connected");
self.title = @"Connected!";
}
//连接失败
- (void)webSocket:(SRWebSocket *)webSocket didFailWithError:(NSError *)error{
NSLog(@":( Websocket Failed With Error %@", error);
self.title = @"Connection Failed! (see logs)";
self.webSocket = nil;
}
//接收到新消息的处理
- (void)webSocket:(SRWebSocket *)webSocket didReceiveMessage:(id)message{
// NSString *str1 = self.replyContent.text;
// NSString *str2 = [str1 stringByAppendingFormat:@"%@n",message];
// self.replyContent.text = str2;
NSLog(@"%@--askl",message);
}
//连接关闭
- (void)webSocket:(SRWebSocket *)webSocket didCloseWithCode:(NSInteger)code reason:(NSString *)reason wasClean:(BOOL)wasClean{
NSLog(@"Closed Reason:%@",reason);
self.title = @"Connection Closed! (see logs)";
self.webSocket = nil;
}
//该函数是接收服务器发送的pong消息,其中最后一个是接受pong消息的,
在这里就要提一下心跳包,一般情况下建立长连接都会建立一个心跳包,
用于每隔一段时间通知一次服务端,客户端还是在线,这个心跳包其实就是一个ping消息,
我的理解就是建立一个定时器,每隔十秒或者十五秒向服务端发送一个ping消息,这个消息可是是空的
- (void)webSocket:(SRWebSocket *)webSocket didReceivePong:(NSData *)pongPayload{
NSString *reply = [[NSString alloc] initWithData:pongPayload encoding:NSUTF8StringEncoding];
NSLog(@"%@",reply);
}
#pragma mark - SendButton Response
- (IBAction)sendAction:(id)sender {
[self.view endEditing:YES];
// WebSocket
if (self.webSocket) {
[self.webSocket send:@"您好 !"];
}
}
实现效果:

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持ASPKU。
注:相关教程知识阅读请移步到IOS开发频道。










