iOS动画特效之立方体翻转

2020-01-15 16:46:58丽君

先来看看效果:

ios,立方体翻转动画,立方体,图片翻转

下面进入正题,是时候展现真正的技术了:

首先在控制器里添加一个scrollView,再在scrollView上的对应位置上添加要展示的imageView(立方体视图组),当然也可以放上其它子控制器的view实现更多功能这个随意不是重点


//*******添加scrollView*******
  [self createScrollView];

//******创建立方体视图组******
  [self createCubicViewArray];

//添加视图到scrollView上
  for (int i=0; i<_viewArray.count; i++) {

    UIImageView *transView=_viewArray[i];

    //视图在scrollView上对应的位置
    transView.x=self.view.bounds.size.width * i;

监听scrollView的滑动事件,在这里要先获取到显示的当前页、上一页、下一页,然后让这三个页面同时做3DTransform变换


#pragma mark - scrollView滑动事件
-(void)scrollViewDidScroll:(UIScrollView *)scrollView{

  //当前页数
  NSInteger currentPage=_currentPage;

  //当前视图
  UIView *currentView=_viewArray[currentPage];

  //上一个视图
  UIView *lastView=nil;

  if (currentPage-1>=0) {

    lastView=_viewArray[currentPage-1];
  }

  //下一个视图控制器视图
  UIView *nextView;

  if (currentPage+1<=3) {

    nextView=_viewArray[currentPage+1];
  }

  //本次偏移距离
  CGFloat currentOffset=scrollView.contentOffset.x-currentPage*self.view.bounds.size.width;

  //本次偏移角度
  CGFloat deltaAngle=currentOffset/self.view.bounds.size.width * M_PI_2;

  //****************当前视图移动变幻***************

  //设置锚点
  currentView.layer.anchorPoint=CGPointMake(0.5, 0.5);

  //向屏幕前方移动
  CATransform3D move = CATransform3DMakeTranslation(0, 0, self.view.bounds.size.width/2);

  //旋转
  CATransform3D rotate = CATransform3DMakeRotation(-deltaAngle, 0, 1, 0);

  //平移
  CATransform3D plaintMove=CATransform3DMakeTranslation( currentOffset, 0, 0);

  //向屏幕后方移动
  CATransform3D back = CATransform3DMakeTranslation(0, 0, -self.view.bounds.size.width/2);

  //连接
  CATransform3D concat=CATransform3DConcat( CATransform3DConcat(move, CATransform3DConcat(rotate, plaintMove)),back);

  CATransform3D transform=CATransform3DPerspect(concat, CGPointMake(currentOffset/2, self.view.bounds.size.height), 5000.0f);

  //添加变幻特效
  currentView.layer.transform=transform;

  //****************下一个视图移动变幻***************

  //设置锚点
  nextView.layer.anchorPoint=CGPointMake(0.5, 0.5);

  //向屏幕前方移动
  CATransform3D move2 = CATransform3DMakeTranslation(0, 0, self.view.bounds.size.width/2);

  //旋转
  CATransform3D rotate2 = CATransform3DMakeRotation(-deltaAngle+M_PI_2, 0, 1, 0);

  //平移
  CATransform3D plaintMove2=CATransform3DMakeTranslation( currentOffset-self.view.bounds.size.width, 0, 0);

  //向屏幕后方移动
  CATransform3D back2 = CATransform3DMakeTranslation(0, 0, -self.view.bounds.size.width/2);

  //拼接
  CATransform3D concat2=CATransform3DConcat( CATransform3DConcat(move2, CATransform3DConcat(rotate2, plaintMove2)),back2);

  CATransform3D transform2=CATransform3DPerspect(concat2, CGPointMake(self.view.bounds.size.width/2+currentOffset/2, self.view.bounds.size.height), 5000.0f);

  //添加变幻特效
  nextView.layer.transform=transform2;

  //****************上一个视图移动变幻***************

  //设置锚点
  lastView.layer.anchorPoint=CGPointMake(0.5, 0.5);

  //向屏幕前方移动
  CATransform3D move3 = CATransform3DMakeTranslation(0, 0, self.view.bounds.size.width/2);

  //旋转
  CATransform3D rotate3 = CATransform3DMakeRotation(-deltaAngle-M_PI_2, 0, 1, 0);

  //平移
  CATransform3D plaintMove3=CATransform3DMakeTranslation( currentOffset+self.view.bounds.size.width, 0, 0);

  //向屏幕后方移动
  CATransform3D back3 = CATransform3DMakeTranslation(0, 0, -self.view.bounds.size.width/2);

  //拼接
  CATransform3D concat3=CATransform3DConcat(CATransform3DConcat(move3, CATransform3DConcat(rotate3, plaintMove3)),back3);

  CATransform3D transform3=CATransform3DPerspect(concat3, CGPointMake(-self.view.bounds.size.width/2+currentOffset/2, self.view.bounds.size.height), 5000.0f);

  //添加变幻特效
  lastView.layer.transform=transform3;
}