使用Swift代码实现iOS手势解锁、指纹解锁实例详解

2020-01-15 15:40:51王旭
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一、手势密码

Swift代码,iOS,手势解锁,指纹解锁

1、

1.1、用UIButton组成手势的节点。

1.2、当手指接触屏幕时,调用重写的 touchesBegan:withEvent方法(在touchesBegan里调用setNeedsDisplay,这样就会自动调用drawRect方法)。

1.3、当手指在屏幕上滑动时,调用重写的touchesEnded:withEvent方法。

这两个方法执行的操作是一样的:通过locationInView获取 触摸的坐标,然后用 CGRectContainsPoint 判断手指是否经过UIButton,如果经过按钮,就更换按钮的图片,同时 保存划过按钮的tag。

1.4、默认情况下 跳跃连线 第1个和第3个节点,中间的第2个节点 会被忽略,所以要单独进行处理。根据1和3节点 的2个UIButton的坐标 计算出第1个和第3个节点 中间的坐标,判断该坐标是否存在UIButton,如果存在就加入设置选中,并加入选中数组。

到这里 就已经实现了 手指滑过 节点的时候 节点被选中的效果:


 // MARK: - Override
 // 当手指接触屏幕时,就会调用touchesBegan:withEvent方法;
 override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
  print("执行touchesBegan")
  selectBtnTagArray.removeAll()
  touchesChange(touches)
 }
 //当手指在屏幕上移动时,调用touchesMoved:withEvent方法;
 override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {
  touchesChange(touches)
 }
 //当触摸被取消(比如触摸过程中被来电打断),就会调用touchesCancelled:withEvent方法。
 override func touchesCancelled(touches: Set<UITouch>?, withEvent event: UIEvent?) {
 }
 //当手指离开屏幕时,就会调用touchesEnded:withEvent方法;
 override func touchesEnded(touches: Set<UITouch>, withEvent event: UIEvent?) {
  print("执行touchesEnded")
  var alertTitle = "请设置正确的手势"
  var alertMessage = "手势密码不能少于4个"
  var isSuccess = false
  if selectBtnTagArray.count >= 4 {
   alertTitle = "手势密码设置成功"
   isSuccess = true
   alertMessage = "密码为:(selectBtnTagArray)"
  }
  gestureLockDelegate!.gestureLockSuccess(isSuccess, title: alertTitle, message: alertMessage)
  gesturePoint = CGPointZero;
  self.setNeedsDisplay()
 }
 // MARK: - PrivateMethod
 private func initButtons() {
  for i in 0...8 {
   //第几行
   let row = i / 3
   let loc = i % 3
   //两个button的间距
   let btnSpace = (screenWidth - 3*btnWH)/4
   let btnX = btnSpace + (btnWH + btnSpace) * CGFloat(loc)
   let btnY = 70 + btnSpace + (btnWH + btnSpace) * CGFloat(row)
   let gestureNodeBtn = UIButton(frame:CGRectMake(btnX, btnY, btnWH, btnWH))
   gestureNodeBtn.tag = i
   gestureNodeBtn.userInteractionEnabled = false //不响应用户的交互。一定要加上这句
   gestureNodeBtn.setImage(UIImage(named: btnImgNormal), forState: .Normal)
   self.addSubview(gestureNodeBtn)
   btnArray.append(gestureNodeBtn)
  }
 }
 private func touchesChange(touches: Set<UITouch>) {
  //获取 触摸对象 ,触摸对象的位置坐标来实现
  gesturePoint = touches.first!.locationInView(self)
  for btn in btnArray {
   //判断 手指的坐标 是否在 button的坐标里
   if !selectBtnTagArray.contains(btn.tag) && CGRectContainsPoint(btn.frame, gesturePoint) {
    //处理跳跃连线
    var lineCenterPoint:CGPoint = CGPoint()
    if selectBtnTagArray.count > 0 {
     lineCenterPoint = centerPoint(btn.frame.origin, endPoint: btnArray[selectBtnTagArray.last!].frame.origin)
    }
    //保存中间跳跃 过的节点
    for btn in btnArray {
     if !selectBtnTagArray.contains(btn.tag) && CGRectContainsPoint(btn.frame, lineCenterPoint) {
      btn.setImage(UIImage(named: btnImgSelected), forState: .Normal)
      selectBtnTagArray.append(btn.tag)
     }
    }
    //保存划过的按钮的tag
    selectBtnTagArray.append(btn.tag)
    btn.setImage(UIImage(named: btnImgSelected), forState: .Normal)
   }
  }
  //setNeedsDisplay会自动调用drawRect方法 进行画线
  self.setNeedsDisplay()
 }
 //计算2个节点中心的坐标
 private func centerPoint(startPoint: CGPoint, endPoint:CGPoint) -> CGPoint {
  let rightPoint = startPoint.x > endPoint.x ? startPoint.x : endPoint.x
  let leftPoint = startPoint.x < endPoint.x ? startPoint.x : endPoint.x
  let topPoint = startPoint.y > endPoint.y ? startPoint.y : endPoint.y
  let bottomPoint = startPoint.y < endPoint.y ? startPoint.y : endPoint.y
  //x坐标: leftPoint +(rightPoint-leftPoint)/2 = (rightPoint+leftPoint)/2
  return CGPointMake((rightPoint + leftPoint)/2 + btnWH/2, (topPoint + bottomPoint)/2 + btnWH/2);
 }
 func recoverNodeStatus() {
  selectBtnTagArray.removeAll()
  for btn in btnArray {
   btn.setImage(UIImage(named: btnImgNormal), forState: .Normal)
  }
  self.setNeedsDisplay()
 }