for (int j = 0 ; j < [self.points_all count]; j++) {
NSMutableArray *points_tmp = [points_all objectAtIndex:j];
for (int i = 0;i < [points_tmp count]-1;i++)
{
CGPoint point1 = [[points_tmp objectAtIndex:i] CGPointValue];
CGPoint point2 = [[points_tmp objectAtIndex:(i+1)] CGPointValue];
CGContextMoveToPoint(context, point1.x, point1.y);
CGContextAddLineToPoint(context, point2.x, point2.y);
CGContextStrokePath(context);
}
}
//画这次
for (int i=0; i < [self.points count]-1; i++) {
CGPoint point1 = [[self.points objectAtIndex:i] CGPointValue];
CGPoint point2 = [[self.points objectAtIndex:(i+1)] CGPointValue];
CGContextMoveToPoint(context, point1.x, point1.y);
CGContextAddLineToPoint(context, point2.x, point2.y);
CGContextStrokePath(context);
}
}
//不支持多点触摸
- (BOOL) isMultipleTouchEnabled
{
return NO;
}
//创建一个array,并且记录初始ponit
- (void) touchesBegan:(NSSet *) touches withEvent:(UIEvent *) event
{
self.points = [NSMutableArray array];
CGPoint pt = [[touches anyObject] locationInView:self];
[self.points addObject:[NSValue valueWithCGPoint:pt]];
}










