}
首先确认定制视图的userInteractionEnabled和multipleTouchEnabled属性都为YES.
在touchesEnded:withEvent:方法中,如果是第一次触摸结束,则cancelPreviousPerformRequestsWithTarget:方法不会起作用,因为self未调度任何方法,此时tapCount为1,使用performSelector:withObject:afterDelay:调用单击事件处理方法,在0.3s钟后执行。
[self performSelector:@selector(handleSingleTap:) withObject:[NSValue valueWithCGPoint:touchPoint] afterDelay:0.3];
如果这是一个单击操作,则后面0.3钟内不会再有触摸事件,则handleSingleTap:方法执行,这样识别出了单击操作。
如果这是一个双击操作,则第二次点击在0.3s内触发,在第二次触摸操作的touchesEnded:withEvent:方法中,cancelPreviousPerformRequestsWithTarget:首先会取消之前对handleSingleTap:方法的调度,使之不会执行,然后在调用handleDoubleTap:方法处理双击操作。
二.使用Gesture Recognizer
使用Gesture Recognizer识别就会简单许多,只需添加两个手势识别器,分别检测单击和双击事件,设置必要的属性即可。
复制代码
- (id)init {
if ((self = [super init])) {
self.userInteractionEnabled = YES;
UITapGestureRecognizer *singleTapGesture = [[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(handleSingleTap:)];
singleTapGesture.numberOfTapsRequired = 1;
singleTapGesture.numberOfTouchesRequired = 1;
[self addGestureRecognizer:singleTapGesture];
UITapGestureRecognizer *doubleTapGesture = [[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(handleDoubleTap:)];
doubleTapGesture.numberOfTapsRequired = 2;
doubleTapGesture.numberOfTouchesRequired = 1;
[self addGestureRecognizer:doubleTapGesture];
[singleTapGesture requireGestureRecognizerToFail:doubleTapGesture];










