//Main.cpp
#include<list>
#include<algorithm>
#include"property.cpp"
using namespace std;
const int WndW = 400, WndH = 400; //窗口大小
list<Brick> CreatBricks();
bool theGame(list<Brick> &MyBrks, Broad &MyBrd, Circle&MyCirl);
int main() {
//brick布局
list<Brick> MyBrks = move(CreatBricks());
//broad:60*20,移速5,WHITE
Broad MyBrd(WndW/2 - 30, WndH - 20, 60, 20, 5, 0, WndW, WHITE);
//circle:半径5,移速5,DARKGRAY
Circle MyCirl(WndW/2 - 10, WndH - 20 - 10, 10, 5, 5, DARKGRAY);
HWND Hwnd = initgraph(WndW, WndH);
bool GameOver = theGame(MyBrks, MyBrd, MyCirl);
if (GameOver)
MessageBox(Hwnd, L"u Win!", L"BrickHit",MB_OK);
else
MessageBox(Hwnd, L"default!", L"BrickHit", MB_OK);
closegraph();
return 0;
}
//bricks的实现
list<Brick> CreatBricks() {
//brick信息:5行10列,40*10
int Row = 5, Col = 10;
int BrickW = WndW / Col;
int BrickH = 10;
list<Brick> MyBrks;
bool ColChoice = true;
for (int i = Row - 1; i >= 0; i--) {
ColChoice = !ColChoice;
for (int j = 0; j < Col; j++)
switch (ColChoice) {
case true:
MyBrks.push_back({ BrickW*j,BrickH*i,BrickW,BrickH,LIGHTGREEN });
ColChoice = !ColChoice;
break;
case false:
MyBrks.push_back({ BrickW*j,BrickH*i,BrickW,BrickH,LIGHTCYAN });
ColChoice = !ColChoice;
break;
}
}
return MyBrks;
}
//游戏的实现
bool theGame(list<Brick> &MyBrks, Broad &MyBrd, Circle&MyCirl) {
//游戏起始界面
for_each(MyBrks.begin(), MyBrks.end(), [](Brick it) { it.prtBrick(); });
MyBrd.prtBrick();
MyCirl.prtCirl();
//游戏循环
while (!MyBrks.empty()) {
MyCirl.CirlMove();
MyBrd.BroadMove();
if (MyCirl.IsCirlQuit(0, 0, WndW, WndH))
return false;
MyBrd.IsCrashCirl(MyCirl);
auto theBrick = find_if(MyBrks.begin(), MyBrks.end(),
[&MyCirl](Brick it) { return it.IsCrashCirl(MyCirl); });
if (theBrick != MyBrks.end()) {
theBrick->BrickClr();
MyBrks.erase(theBrick);
}
Sleep(30);
}
return true;
}
总结
以上所述是小编给大家介绍的C++小游戏BrickHit实例代码,希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对ASPKU网站的支持!
注:相关教程知识阅读请移步到C++教程频道。










