Linux下用C++实现俄罗斯方块

2020-01-06 15:33:50于丽

2.block.h


#ifndef _BLOCK_H_
#define _BLOCK_H_
 
#define p_x 10      //init postion row;
#define p_y 5      //init postion col;
#define X 20          // game_window_size
#define Y 20
#define LEVEL_SCORE 500     // need scores to upgrade
 
 
jmp_buf env;
static int x, y;                   //  current diamonds postion
static int flag_erase;                  //  erase flag
static int num, mode, next_num, next_mode;        //  current and next diamonds
static int save_row, save_col, save_x, save_y, save_mode;//  save coordinate, save graph
static int color, save_color, flag_color;           //  save the color of the next diamonds
static int matirx[Y][X] = { 0 };             //  save diamonds' matrix
static int level = 1;                   //  game levels
static int score = 0;           //  game scores
 
typedef struct itimerval LEVEL;
static LEVEL level_00 = { {0,   0}, {0,   0} };
static LEVEL level_01 = { {0, 800000}, {1,   0} };
static LEVEL level_02 = { {0, 500000}, {0, 500000} };
static LEVEL level_03 = { {0, 400000}, {0, 300000} };
static LEVEL level_04 = { {0, 300000}, {0, 300000} };
static LEVEL level_05 = { {0, 200000}, {0, 300000} };
static LEVEL level_06 = { {0, 150000}, {0, 300000} };
static LEVEL level_07 = { {0, 100000}, {0, 300000} };
static LEVEL level_08 = { {0, 80000 }, {0, 300000} };
static LEVEL level_09 = { {0, 60000 }, {0, 300000} };
 
//three-dimensional for saving diamonds and diamonds' shape :
//first-dimensional for kind of diamonds-shape
//second-dimensional for alterable's mode
//third-dimensional for reality value of row and col
static const int shape[7][4][18] = {
               {{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1,   2, 1},  //    
                {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 0,   1, 2},  //  []  []  [][][]   []
                {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 0,   2, 1},  // [][][] [][]  []   [][]
                {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 1,   1, 2}}, //     []        []
 
               {{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1,   2, 1},  //
                {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1,   1, 2}, //     []      [][]
                {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 0,   2, 1},  //   [] []  [][][]  []
                {0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1,   1, 2}},  // [][][] [][] []    []
 
               {{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 1,   1, 2},  //
                {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1,   2, 1},  //     [][]      []
                {0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 1, 0,   1, 2},  // []    []  [][][]  []
                {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1,   2, 1}}, // [][][]  []    [] [][]
 
               {{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1,   1, 2},  // 
                {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0,   2, 1},  //  []
                {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1,   1, 2},  //  [][]   [][]
                {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0,   2, 1}}, //    []  [][]
 
               {{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0,   1, 2},  //
                {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1,   2, 1},  //   []
                {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0,   1, 2},  //  [][]  [][]
                {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1,   2, 1}}, //  []    [][]
 
               {{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1,   2, 2},  //
                {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1,   2, 2},  //
                {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1,   2, 2},  //   [][]
                {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1,   2, 2}}, //   [][]
 
               {{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1,   0, 3},  //   []
                {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1,   3, 0},  //   []   [][][][]
                {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1,   0, 3},  //   [] 
                {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1,   3, 0}}  //   []   
               };
 
void init_for_globle(void);
void print_start_interface(void);
void print_mode_shape(void);
void print_save_matrix(void);
void change_shape(void);
void move_left(void);
void move_right(void);
void move_down();
void fall_down();
void store_flag_color(void);
void key_control(void);
void erase_last(void);
void destroy_line(void);
void print_next(void);
void erase_next(void);
void change_level(void);
void print_score(void);
void print_level(void);
int judge_by_color(int x, int mode);
void game_over(void);
 
#endif