深入解析C++的循环链表与双向链表设计的API实现

2020-01-06 14:55:35于海丽

最后加了一个循环链表的应用:求解约瑟夫问题
约瑟夫问题-循环链表典型应用
n 个人围成一个圆圈,首先第 1 个人从 1 开始一个人一个人顺时针报数,报到第 m 个人,令其出列。然后再从下一 个人开始从 1 顺时针报数,报到第 m 个人,再令其出列,…,如此下去,求出列顺序。

C++,循环链表,双向链表

代码:


// circlelist.h 
// 循环链表API声明 
 
#ifndef _CIRCLELIST_H_ 
#define _CIRCLELIST_H_ 
 
typedef void CircleList; 
 
typedef struct _tag_CircleListNode 
{ 
  struct _tag_CircleListNode *next; 
}CircleListNode; 
 
// 创建链表 
CircleList* CircleList_Create(); 
 
// 销毁链表 
void CircleList_Destroy(CircleList* list); 
 
// 清空链表 
void CircleList_Clear(CircleList* list); 
 
// 获取链表的长度 
int CircleList_Length(CircleList* list); 
 
// 在pos位置插入结点node 
int CircleList_Insert(CircleList* list,CircleListNode* node, int pos); 
 
// 获取pos位置的结点 
CircleListNode* CircleList_Get(CircleList* list, int pos); 
 
// 删除pos位置的结点 
CircleListNode* CircleList_Delete(CircleList* list, int pos); 
 
// 根据结点的值进行数据删除 
CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node); 
 
// 重置游标 
CircleListNode* CircleList_Reset(CircleList* list); 
 
// 获取当前游标所指结点 
CircleListNode* CircleList_Current(CircleList* list); 
 
// 将原始游标所指结点返回给上层,然后让游标移到下一个结点 
CircleListNode* CircleList_Next(CircleList* list); 
 
#endif 


// circlelist.cpp 
// 循环链表API实现 
 
#include <iostream> 
#include <cstdio> 
#include "circlelist.h" 
 
typedef struct _tag_CircleList 
{ 
  CircleListNode header; 
  CircleListNode *silder; 
  int length; 
}TCircleList; 
 
// 创建链表 
CircleList* CircleList_Create() 
{ 
  TCircleList *ret = (TCircleList *)malloc(sizeof(TCircleList)); 
  if (ret == NULL) { 
    return NULL; 
  } 
 
  // 初始化 
  ret->header.next = NULL; 
  ret->silder = NULL; 
  ret->length = 0; 
 
  return ret; 
} 
 
// 销毁链表 
void CircleList_Destroy(CircleList* list) 
{ 
  if (list == NULL) { 
    return; 
  } 
  free(list); 
  return; 
} 
 
// 清空链表 
void CircleList_Clear(CircleList* list) 
{ 
  if (list == NULL) { 
    return; 
  } 
  TCircleList *tList = (TCircleList *)list; 
  tList->header.next = NULL; 
  tList->silder = NULL; 
  tList->length = 0; 
 
  return; 
} 
 
// 获取链表的长度 
int CircleList_Length(CircleList* list) 
{ 
  if (list == NULL) { 
    return -1; 
  } 
  TCircleList *tList = (TCircleList *)list; 
  return tList->length; 
} 
 
// 在pos位置插入结点node 
int CircleList_Insert(CircleList* list, CircleListNode* node, int pos) 
{ 
  if (list == NULL || node == NULL || pos < 0) { 
    return -1; 
  } 
 
  TCircleList *tList = (TCircleList *)list; 
 
  CircleListNode *cur = (CircleListNode *)tList; 
 
  for (int i = 0; i < pos; ++i) { 
    cur = cur->next; 
  } 
 
  node->next = cur->next; 
  cur->next = node; 
 
  // 如果是第一次插入 
  if (tList->length == 0) { 
    tList->silder = node; 
  } 
 
  ++tList->length; // 记得长度加1 
 
  // 如果是头插法 
  if (cur == (CircleListNode *)tList) { 
    // 获取最后一个元素 
    CircleListNode *last = CircleList_Get(tList, tList->length - 1); 
    last->next = cur->next; 
  } 
 
  return 0; 
} 
 
// 获取pos位置的结点 
CircleListNode* CircleList_Get(CircleList* list, int pos) 
{ 
  // 因为是循环链表,所以这里不需要排除pos>length的情况 
  if (list == NULL || pos < 0) { 
    return NULL; 
  } 
 
  TCircleList *tList = (TCircleList *)list; 
  CircleListNode *cur = (CircleListNode *)tList; 
 
  for (int i = 0; i < pos; ++i) { 
    cur = cur->next; 
  } 
 
  return cur->next; 
} 
 
// 删除pos位置的结点 
CircleListNode* CircleList_Delete(CircleList* list, int pos) 
{ 
  TCircleList *tList = (TCircleList *)list; 
  CircleListNode *ret = NULL; 
 
  if (tList != NULL && pos >= 0 && tList->length > 0) { 
    CircleListNode *cur = (CircleListNode *)tList; 
    for (int i = 0; i < pos; ++i) { 
      cur = cur->next; 
    } 
 
    // 若删除头结点,需要求出尾结点 
    CircleListNode *last = NULL; 
    if (cur == (CircleListNode *)tList) { 
      last = CircleList_Get(tList, tList->length - 1); 
    } 
 
    ret = cur->next; 
    cur->next = ret->next; 
 
    --tList->length; 
 
    // 若删除头结点 
    if (last != NULL) { 
      tList->header.next = ret->next; 
      last->next = ret->next; 
    } 
 
    // 若删除的元素为游标所指的元素 
    if (tList->silder == ret) { 
      tList->silder = ret->next; 
    } 
 
    // 若删除元素后链表长度为0 
    if (tList->length == 0) { 
      tList->header.next = NULL; 
      tList->silder = NULL; 
    } 
  } 
 
  return ret; 
} 
 
// 根据结点的值进行数据删除 
CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node) 
{ 
  TCircleList *tList = (TCircleList *)list; 
  CircleListNode *ret = NULL; 
 
  if (list != NULL && node != NULL) { 
    CircleListNode *cur = (CircleListNode *)tList; 
    int i = 0; 
    for (i = 0; i < tList->length; ++i) { 
      if (cur->next == node) { 
        ret = cur->next; 
        break; 
      } 
 
      cur = cur->next; 
    } 
 
    // 如果找到 
    if (ret != NULL) { 
      CircleList_Delete(tList, i); 
    } 
  } 
 
  return ret; 
} 
 
// 重置游标 
CircleListNode* CircleList_Reset(CircleList* list) 
{ 
  TCircleList *tList = (TCircleList *)list; 
  CircleListNode* ret = NULL; 
 
  if (list != NULL) { 
    tList->silder = tList->header.next; 
    ret = tList->silder; 
  } 
 
  return NULL; 
} 
 
// 获取当前游标所指结点 
CircleListNode* CircleList_Current(CircleList* list) 
{ 
  TCircleList *tList = (TCircleList *)list; 
  CircleListNode* ret = NULL; 
  if (list != NULL) { 
    ret = tList->silder; 
  } 
 
  return ret; 
} 
 
// 将原始游标所指结点返回给上层,然后让游标移到下一个结点 
CircleListNode* CircleList_Next(CircleList* list) 
{ 
  TCircleList *tList = (TCircleList *)list; 
  CircleListNode* ret = NULL; 
  if (list != NULL && tList->silder != NULL) { 
    ret = tList->silder; 
    tList->silder = ret->next; 
  } 
  return ret; 
}