}
void AddedBehavior()
{
cout<<"This is added behavior A."<<endl;
}
};
class ConcreteDecoratorB : public Decorator
{
public:
ConcreteDecoratorB(Component *pDecorator) : Decorator(pDecorator){}
void Operation()
{
AddedBehavior();
Decorator::Operation();
}
void AddedBehavior()
{
cout<<"This is added behavior B."<<endl;
}
};
int main()
{
Component *pComponentObj = new ConcreteComponent();
Decorator *pDecoratorAOjb = new ConcreteDecoratorA(pComponentObj);
pDecoratorAOjb->Operation();
cout<<"============================================="<<endl;
Decorator *pDecoratorBOjb = new ConcreteDecoratorB(pComponentObj);
pDecoratorBOjb->Operation();
cout<<"============================================="<<endl;
Decorator *pDecoratorBAOjb = new ConcreteDecoratorB(pDecoratorAOjb);
pDecoratorBAOjb->Operation();
cout<<"============================================="<<endl;
delete pDecoratorBAOjb;
pDecoratorBAOjb = NULL;
delete pDecoratorBOjb;
pDecoratorBOjb = NULL;
delete pDecoratorAOjb;
pDecoratorAOjb = NULL;
delete pComponentObj;
pComponentObj = NULL;
}
使用场合
1.在不影响其他对象的情况下,以动态的,透明的方式给单个对象添加职责;
2.处理那些可以撤销的职责;
3.当不能采用生成子类的方法进行扩充时。一种情况是,可能存在大量独立的扩展,为支持每一种组合将产生大量的子类,使得子类数目呈爆炸性增长。另一种情况可能是因为类定义被隐藏,或类定义不能用于生成子类。










