和上篇栈的实现基本是一个思路:
废话不多说,直接写代码吧
//自定义队列接口
namespace 队列
{
interface IQueue<T>
{
int Count { get; }
int GetLength();
bool IsEmpty();
void Clear();
void Enqueue(T item);
T Dequeue();
T Peek();
}
}
//顺序队列的实现类
namespace 队列
{
class SeqQueue<T> : IQueue<T>
{
private T[] data;
private int count; //表示当前有几个元素
private int front; //队首 (队首索引-1)
private int rear; //队尾 (队尾元素索引)
public SeqQueue(int size)
{
data = new T[size];
count = 0;
front = -1;
rear = -1;
}
public SeqQueue()
{
data = new T[10];
count = 0;
front = -1;
rear = -1;
}
public int Count
{
get
{
return count;
}
}
public void Clear()
{
count = 0;
front = -1;
rear = -1;
}
public T Dequeue()
{
if(count > 0)
{
T temp = data[front + 1];
front++;
count--;
return temp;
}
else
{
Console.WriteLine("队列中没有数据,无法取得队首数据");
return default(T);
}
}
public void Enqueue(T item)
{
if (count == data.Length)
{
Console.WriteLine("队列元素已满,不可添加");
}
else
{
if (rear == data.Length -1) //最后一个位置是否有值
{
data[0] = item;
rear = 0;
count++;
}
else
{
data[rear + 1] = item;
rear += 1;
count++;
}
}
}
public int GetLength()
{
return count;
}
public bool IsEmpty()
{
return count == 0;
}
public T Peek()
{
T temp = data[front + 1];
return temp;
}
}
}
//链队列的节点类
namespace 队列
{
class Node<T> {
private T data;
private Node<T> next;
public Node(T data)
{
this.data = data;
}
public T Data
{
get { return data; }
set { data = value; }
}
public Node<T> Next
{
get { return next; }
set { next = value; }
}
}
}
//链队列的实现类
namespace 队列
{
class LinkQueue<T> : IQueue<T>
{
private Node<T> front; //头结点
private Node<T> rear; //尾结点
private int count; //表示元素个数
public LinkQueue()
{
front = null;
rear = null;
count = 0;
}
public int Count
{
get
{
return count;
}
}
public void Clear()
{
front = null;
rear = null;
count = 0;
}
public T Dequeue()
{
if (count == 0)
{
Console.WriteLine("队列为空");
return default(T);
}else if(count == 1)
{
T temp = front.Data;
front = rear = null;
count = 0;
return temp;
}
else
{
T temp = front.Data;
front = front.Next;
count--;
return temp;
}
}
public void Enqueue(T item)
{
Node<T> newNode = new Node<T>(item);
if (count == 0)
{
front = newNode;
rear = newNode;
count = 1;
}
else
{
rear.Next = newNode;
rear = newNode;
count++;
}
}
public int GetLength()
{
return count;
}
public bool IsEmpty()
{
return count == 0;
}
public T Peek()
{
if (front != null)
{
return front.Data;
}
else
{
return default(T);
}
}
}
}










