最后是创建一个Unity的工程,搭建一个简单的页面,通过下面的代码你可以了解需要哪些组件
using UnityEngine;
using System.Collections;
using System.Net;
using System.Net.Sockets;
using UnityEngine.UI;
using System.Collections.Generic;
using System;
public class net : MonoBehaviour
{
//ip和端口
public InputField hostInput;
public InputField portInput;
//显示客户端接受的消息
public Text recvText;
public string recvStr;
//显示客户端IP和端口
public Text clientText;
//聊天输入框
public InputField TextInput;
Socket socket;
const int buffer_Size = 1024;
public byte[] readBuff = new byte[buffer_Size];
void FixedUpdate()
{
recvText.text = recvStr;
}
//连接服务器(需要一个Button触发)
public void Connetion()
{
recvText.text = "";
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
string host = hostInput.text;
int port = int.Parse(portInput.text);
socket.Connect(host, port);
clientText.text = "客户端地址:"+socket.LocalEndPoint.ToString();
socket.BeginReceive(readBuff, 0, buffer_Size, SocketFlags.None, ReceiveCb,socket);
}
/// <summary>
/// 接受数据
/// </summary>
/// <param name="ar"></param>
public void ReceiveCb(IAsyncResult ar)
{
try
{
int count = socket.EndReceive(ar);
string str = System.Text.Encoding.UTF8.GetString(readBuff, 0, count);
if (recvStr.Length > 300) recvStr = "";
recvStr += socket.LocalEndPoint.ToString()+str + "n";
Debug.Log("12346");
socket.BeginReceive(readBuff, 0, buffer_Size, SocketFlags.None, ReceiveCb, socket);
}catch(SocketException ex)
{
Debug.Log(ex);
}
}
/// <summary>
/// 发送数据,(需要一个Button触发)
/// </summary>
public void Send()
{
string str = TextInput.text;
byte[] tex = System.Text.Encoding.UTF8.GetBytes(str);
try
{
socket.Send(tex);
}
catch(SocketException ex)
{
Debug.Log(ex);
}
}
}
以上内容出自罗培羽老师《unity3d网络游戏实战》一书。
总结
以上就是这篇文章的全部内容了,希望本文的内容对大家的学习或者工作具有一定的参考学习价值,如果有疑问大家可以留言交流,谢谢大家对ASPKU的支持。
注:相关教程知识阅读请移步到c#教程频道。










