第一个类就是定义一些接口,和一些委托,没有实质性的东西。
第二个类是定义了上一个接口类中的ToClient的事件和方法,作用之后会讲到。
然后就是集成ICommand接口的实质性的数据类
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ICommand;
namespace NetRemoting
{
public class RemotingObject : MarshalByRefObject, IRemotingObject
{
/// <summary>
/// 发送事件
/// </summary>
public event SendHandler ClientToServer
{
add { _send += value; }
remove { _send -= value; }
}
/// <summary>
/// 接收消息事件
/// </summary>
public event ReceiveHandler ServerToClient;
/// <summary>
/// 发送事件
/// </summary>
public event UserChangedHandler Login
{
add { _login += value; }
remove { _login -= value; }
}
/// <summary>
/// 发送事件
/// </summary>
public event UserChangedHandler Exit
{
add { _exit += value; }
remove { _exit -= value; }
}
/// <summary>
/// 加法运算
/// </summary>
/// <param name="x1">参数1</param>
/// <param name="x2">参数2</param>
/// <returns></returns>
public string SUM(int x1, int x2)
{
return x1 + "+" + x2 + "=" + (x1 + x2);
}
/// <summary>
/// 绑定服务端向客户端发送消息的事件方法
/// </summary>
/// <param name="receive">接收事件</param>
public Delegate[] GetServerEventList()
{
return this.ServerToClient.GetInvocationList();
}
/// <summary>
/// 发送消息
/// </summary>
/// <param name="info"></param>
/// <param name="toName"></param>
public void ToServer(object info, string toName)
{
if (_send != null)
_send(info, toName);
}
/// <summary>
/// 接收消息
/// </summary>
/// <param name="info"></param>
/// <param name="toName"></param>
public void ToClient(object info, string toName)
{
if (_receive != null)
_receive(info, toName);
}
/// <summary>
/// 登录
/// </summary>
/// <param name="name">用户名</param>
public void ToLogin(string name)
{
if (!_nameHash.Contains(name))
{
_nameHash.Add(name);
if (_login != null)
_login(name);
}
else
{ throw new Exception("用户已存在"); }
}
/// <summary>
/// 退出
/// </summary>
/// <param name="name">用户名</param>
public void ToExit(string name)
{
if (_nameHash.Contains(name))
{
_nameHash.Remove(name);
if (_exit != null)
_exit(name);
}
}
private SendHandler _send;
private ReceiveHandler _receive;
private UserChangedHandler _login;
private UserChangedHandler _exit;
private HashSet<string> _nameHash = new HashSet<string>();
}
}










